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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Roles, Power Sources; unbalanced?
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<blockquote data-quote="Exen Trik" data-source="post: 3788071" data-attributes="member: 34942"><p>My basic idea is that classes would have built in variants, centered on what kind of role of the character has. The differences between them would be slight, in that it would be passive and not open up entirely different abilities, but still significant to the characters basic function. For example a classes taken by a striker character would have increased movement and stealth skills, martial classes are naturally better at quickly attacking its targets but lower defenses, and those that use magic would have enhanced single target spells but reduced area effects. Or you could not have a specialized role at all, and have more well rounded abilities.</p><p></p><p>Sorry if I wasn't clear, I meant that each class has only one role - not the reverse. What I'm talking about is having multiple roles per class. And sure, a given class would be naturally better at the role as given now: a cleric has heals and buffs, and wizard has spells to control the battlefield. But a wizard also haves buffs, and a Leader wizard would have stronger buffs that affect more alies. His overall role as leader might not be up to par with the warlord, and may not have most of his tricks available, but he could fill the role of leader just fine and would be no less effective for doing so.</p><p></p><p></p><p>Which is all well and good, as far as overall power is concerned yes I believe they have it balanced. But I'm not talking about the power of such a character, just the role. In this case, we know basically what it means to have fighter does as a defender, and a wizard as a controller, and in 4e this character could be either fairly well at any given time. He can hold his own. </p><p></p><p>But what if the party has a dedicated defender or two, and a leader and a controller? Why can't that character be built to be an effective striker? He gets better movement, flanking bonuses, and more effective single target spells, at the cost of some of the fighters higher hit points and the wizards spell effect area. The classes he chooses still defines his abilities, but his role is an integral part of his character.</p><p></p><p>Absolutely right. That's because that druids role is not leader, but probably controller. If however that druid were created with the intent of being a leader, his healing <em>would</em> be up to par, he wouldn't be spending so much of his resources, and he could still do his fun stuff. He would have a different kind of fun stuff as a controller, but he would be having more fun than the druid of another role.</p><p></p><p> And when they are not in their classes designated role, that characters potential is limited. More resources are used, options are more limited, and less fun is had. If role were something independent of class the character could be set as any role he chose, and would be less effective and consume more resources filling any other.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 3788071, member: 34942"] My basic idea is that classes would have built in variants, centered on what kind of role of the character has. The differences between them would be slight, in that it would be passive and not open up entirely different abilities, but still significant to the characters basic function. For example a classes taken by a striker character would have increased movement and stealth skills, martial classes are naturally better at quickly attacking its targets but lower defenses, and those that use magic would have enhanced single target spells but reduced area effects. Or you could not have a specialized role at all, and have more well rounded abilities. Sorry if I wasn't clear, I meant that each class has only one role - not the reverse. What I'm talking about is having multiple roles per class. And sure, a given class would be naturally better at the role as given now: a cleric has heals and buffs, and wizard has spells to control the battlefield. But a wizard also haves buffs, and a Leader wizard would have stronger buffs that affect more alies. His overall role as leader might not be up to par with the warlord, and may not have most of his tricks available, but he could fill the role of leader just fine and would be no less effective for doing so. Which is all well and good, as far as overall power is concerned yes I believe they have it balanced. But I'm not talking about the power of such a character, just the role. In this case, we know basically what it means to have fighter does as a defender, and a wizard as a controller, and in 4e this character could be either fairly well at any given time. He can hold his own. But what if the party has a dedicated defender or two, and a leader and a controller? Why can't that character be built to be an effective striker? He gets better movement, flanking bonuses, and more effective single target spells, at the cost of some of the fighters higher hit points and the wizards spell effect area. The classes he chooses still defines his abilities, but his role is an integral part of his character. Absolutely right. That's because that druids role is not leader, but probably controller. If however that druid were created with the intent of being a leader, his healing [i]would[/i] be up to par, he wouldn't be spending so much of his resources, and he could still do his fun stuff. He would have a different kind of fun stuff as a controller, but he would be having more fun than the druid of another role. And when they are not in their classes designated role, that characters potential is limited. More resources are used, options are more limited, and less fun is had. If role were something independent of class the character could be set as any role he chose, and would be less effective and consume more resources filling any other. [/QUOTE]
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Roles, Power Sources; unbalanced?
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