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<blockquote data-quote="AZRogue" data-source="post: 4135627" data-attributes="member: 3963"><p>This is a somewhat related questions (and I apologize if it's considered a derail):</p><p></p><p>Are there that many people who really don't like everyone being effective, but in different ways, in combat? </p><p></p><p>I've read several different posts across the various boards complaining that each Class would be effective in combat, even if each Class was effective in a different way. What I want to know is, how many players actually set out to design a combat-useless character and what prevents them from doing so in 4E?</p><p></p><p>If I wanted to make a character who wasn't effective it shouldn't be too hard to place my Ability scores in areas that won't help me and then choose Feats that won't give me any benefits. You could even decide to use weapons that you weren't proficient in and then, in combat, decide to make poor choices.</p><p></p><p>I suppose I'm just surprised because I've been playing DnD since I was a kid, since the red box set that set me on the path as a player and then a DM, and I've never, ever, over the years, seen anyone decide that they wanted to not be any good. Certain concepts might call for a person to not be good at PHYSICAL combat, which is something I've seen a lot, but these characters usually have something else to contribute, usually magic. I have never seen a player who wanted to be ineffective in combat in every way. I suppose I'm just surprised that some people feel strongly about that.</p><p></p><p>And now back to your originally scheduled thread. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AZRogue, post: 4135627, member: 3963"] This is a somewhat related questions (and I apologize if it's considered a derail): Are there that many people who really don't like everyone being effective, but in different ways, in combat? I've read several different posts across the various boards complaining that each Class would be effective in combat, even if each Class was effective in a different way. What I want to know is, how many players actually set out to design a combat-useless character and what prevents them from doing so in 4E? If I wanted to make a character who wasn't effective it shouldn't be too hard to place my Ability scores in areas that won't help me and then choose Feats that won't give me any benefits. You could even decide to use weapons that you weren't proficient in and then, in combat, decide to make poor choices. I suppose I'm just surprised because I've been playing DnD since I was a kid, since the red box set that set me on the path as a player and then a DM, and I've never, ever, over the years, seen anyone decide that they wanted to not be any good. Certain concepts might call for a person to not be good at PHYSICAL combat, which is something I've seen a lot, but these characters usually have something else to contribute, usually magic. I have never seen a player who wanted to be ineffective in combat in every way. I suppose I'm just surprised that some people feel strongly about that. And now back to your originally scheduled thread. ;) [/QUOTE]
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