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Roll "1" - Variations
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<blockquote data-quote="kramis" data-source="post: 110935" data-attributes="member: 2084"><p><strong>fumble chart relfex save</strong></p><p></p><p>I made it relatively easy, if a 1 is rolled, any attacker makes a reflex save. If it's 15 or over, nothing happens, if it's under 15 you immediately check the appropriate chart (there are 3 of them, unarmed, melee, and missile weapons). I'm not going to bother printing the chart as it's sort of aribtrary, mostly things like off balance minuses to AC, loss of additional attacks, provoking attacks of opportunity, etc. It only gets really serious if you roll a 1 on your reflex save (regardless of modifier), in which case you usually cirtical hit yourself if possible.</p><p></p><p>Note that some fumbles actually result in ok results by luck with missile weapons. One of the fumble results is shoot at random target in same quarter circle from you as the original. You reroll attack roll to see if it hits. If you are firing into a mass of rushing enemies this isn't a bad thing. Off course, to me that's just a realistic implication of firing into a rushing crowd.</p><p></p><p>Anyway, having one quick roll afterward makes it really easy and fast, and we don't even bother looking at the chart if it's 15 or over. So it never really slows the game down at all, and adds just a little extra interest.</p></blockquote><p></p>
[QUOTE="kramis, post: 110935, member: 2084"] [b]fumble chart relfex save[/b] I made it relatively easy, if a 1 is rolled, any attacker makes a reflex save. If it's 15 or over, nothing happens, if it's under 15 you immediately check the appropriate chart (there are 3 of them, unarmed, melee, and missile weapons). I'm not going to bother printing the chart as it's sort of aribtrary, mostly things like off balance minuses to AC, loss of additional attacks, provoking attacks of opportunity, etc. It only gets really serious if you roll a 1 on your reflex save (regardless of modifier), in which case you usually cirtical hit yourself if possible. Note that some fumbles actually result in ok results by luck with missile weapons. One of the fumble results is shoot at random target in same quarter circle from you as the original. You reroll attack roll to see if it hits. If you are firing into a mass of rushing enemies this isn't a bad thing. Off course, to me that's just a realistic implication of firing into a rushing crowd. Anyway, having one quick roll afterward makes it really easy and fast, and we don't even bother looking at the chart if it's 15 or over. So it never really slows the game down at all, and adds just a little extra interest. [/QUOTE]
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