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Roll "1" - Variations
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<blockquote data-quote="Plane Sailing" data-source="post: 112967" data-attributes="member: 114"><p>When a 1 is rolled, we originally had to make another d20 roll "to hit" in order to avoid a fumble. In practice this became a bit silly (it was easier to fumble against a tortoise than a cat, kind of thing) so we tried first a DC10 DEX check, and then went for a DC15 reflex saving throw - because we felt that higher level characters should have less chance of fumbling.</p><p></p><p>With missile weapons we normally give equal odds to:</p><p></p><p>String breaks</p><p>Catch self with string, 1d3 subdual</p><p>hit friend in cone of sight (if available)</p><p></p><p>With melee weapons we normally give equal odds to:</p><p></p><p>fall over</p><p>drop weapon</p><p>Daze, lose next action</p><p></p><p>We used to make fumbles provoke an AoO but found this too deadly - although we might add it back into the list again later.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 112967, member: 114"] When a 1 is rolled, we originally had to make another d20 roll "to hit" in order to avoid a fumble. In practice this became a bit silly (it was easier to fumble against a tortoise than a cat, kind of thing) so we tried first a DC10 DEX check, and then went for a DC15 reflex saving throw - because we felt that higher level characters should have less chance of fumbling. With missile weapons we normally give equal odds to: String breaks Catch self with string, 1d3 subdual hit friend in cone of sight (if available) With melee weapons we normally give equal odds to: fall over drop weapon Daze, lose next action We used to make fumbles provoke an AoO but found this too deadly - although we might add it back into the list again later. Cheers [/QUOTE]
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