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Roll 20, Fantasy Grounds, or other VTT?
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<blockquote data-quote="Hussar" data-source="post: 7464157" data-attributes="member: 22779"><p>I went with the 130 dollars that you insisted on quoting. For the sake of argument. It is about 300 dollars to run a 5e full featured game. But, fair enough, you do get a lot of bang for your buck for that second 150 bucks. I'll agree with that.</p><p></p><p>But, you do kinda gloss over the steps needed to load an image. </p><p></p><p>1. Download the image to your computer and place it into the right folder (not an easy task since FG runs everything from the AppData folder - hope you have that on a quick access).</p><p>2. Open Fantasy Grounds</p><p>3. Click on the Images button to bring down that drop down menu - which lists every single image you have, including any images from books you've downloaded and added to the compaign file - mine's about seven pages long.</p><p>4. Either find the image by scrolling through the couple of hundred image files, or search - again, I hope you remember that file name since quite often when you download an image, you don't need to give it a new name. Or, click on the Files tab to bring up your images folder and find the name. Note, you can't actually import from that folder, you still need to go back to FG and click on the appropriate file name.</p><p>5. Now you have the image in your FG, and you need to right click to bring up the radial menu, click to get to the share option and then click share.</p><p></p><p>There, you have just shared a single image file. </p><p></p><p>In Maptools, if I want an image file that I don't want the players to see, I drop it on the hidden layer, poof, done. One step. Drag and drop. </p><p></p><p>This is my point. Not that it's impossible to do things in FG, but that for the most expensive virtual tabletop on the market, it's a horrible kludge. Never minding that it lacks a whole bunch of options like sound support (yes, you can download a user created widget for that, but, guess what, as soon as they update FG, which is about every two or three months, you have to uninstall and reinstall every single option you added to the table). The drawing tools are a joke. No line of sight support or vision support - both of which Maptools, a ten year old free program written in Java supports. No native layering of images - everything is jammed on the same layer. On and on and on.</p><p></p><p>My complaint is that the most expensive option out there should not be lacking in anything. I should have the head and shoulders best VTT on the market considering the price. Instead, I've got a ten year old program that is just barely keeping up with the other options on the market. Had they not gotten the WotC license, I wouldn't even consider Fantasy Grounds at all.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7464157, member: 22779"] I went with the 130 dollars that you insisted on quoting. For the sake of argument. It is about 300 dollars to run a 5e full featured game. But, fair enough, you do get a lot of bang for your buck for that second 150 bucks. I'll agree with that. But, you do kinda gloss over the steps needed to load an image. 1. Download the image to your computer and place it into the right folder (not an easy task since FG runs everything from the AppData folder - hope you have that on a quick access). 2. Open Fantasy Grounds 3. Click on the Images button to bring down that drop down menu - which lists every single image you have, including any images from books you've downloaded and added to the compaign file - mine's about seven pages long. 4. Either find the image by scrolling through the couple of hundred image files, or search - again, I hope you remember that file name since quite often when you download an image, you don't need to give it a new name. Or, click on the Files tab to bring up your images folder and find the name. Note, you can't actually import from that folder, you still need to go back to FG and click on the appropriate file name. 5. Now you have the image in your FG, and you need to right click to bring up the radial menu, click to get to the share option and then click share. There, you have just shared a single image file. In Maptools, if I want an image file that I don't want the players to see, I drop it on the hidden layer, poof, done. One step. Drag and drop. This is my point. Not that it's impossible to do things in FG, but that for the most expensive virtual tabletop on the market, it's a horrible kludge. Never minding that it lacks a whole bunch of options like sound support (yes, you can download a user created widget for that, but, guess what, as soon as they update FG, which is about every two or three months, you have to uninstall and reinstall every single option you added to the table). The drawing tools are a joke. No line of sight support or vision support - both of which Maptools, a ten year old free program written in Java supports. No native layering of images - everything is jammed on the same layer. On and on and on. My complaint is that the most expensive option out there should not be lacking in anything. I should have the head and shoulders best VTT on the market considering the price. Instead, I've got a ten year old program that is just barely keeping up with the other options on the market. Had they not gotten the WotC license, I wouldn't even consider Fantasy Grounds at all. [/QUOTE]
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