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<blockquote data-quote="Wik" data-source="post: 4576258" data-attributes="member: 40177"><p>Amen. Random, table-based character creation is a blast. I love Omega World d20 (the DUNGEON mini-game), and it really got me hooked on random characters. I made up a 4e gamma world character that had some damn cool powers - he was a colony of intelligent fungi that looked vaguely humanoid, albeit with three long tentacles growing from his back (he could grab things with them, or anchor himself) and the ability to steal powers from others. </p><p></p><p>WHFRP has a neat random system, though it's not quite what I'm going for - you simply roll a random class, which isn't as fun as some of the bizarre combos that can come out. Nah, I'm all for classless games that consist of rolling up your characters and figuring out exactly how they "work". Lots of fun.</p><p></p><p>Of course, you and I are people who are willing to play a superhero who does little more than drive a car... some people want to be the guy on the cover of the book, and find playing "Rejects" to be a waste of their time. I know when my dad was big into D&D, he seriously felt that it was useless to play a character with any stat lower than 14 - and if he didn't have at least two 18s? </p><p></p><p>He wouldn't even start playing a game where his character happened to be a raccoon with a serious defect and little in the way of powers. Not even for the chance to gloriously kamikaze those nazi badgers and roll up a new and improved mutant raccoon. </p><p></p><p>Hopefully with pincers. And radioactive skunk glands. </p><p></p><p>And a torc rifle.</p></blockquote><p></p>
[QUOTE="Wik, post: 4576258, member: 40177"] Amen. Random, table-based character creation is a blast. I love Omega World d20 (the DUNGEON mini-game), and it really got me hooked on random characters. I made up a 4e gamma world character that had some damn cool powers - he was a colony of intelligent fungi that looked vaguely humanoid, albeit with three long tentacles growing from his back (he could grab things with them, or anchor himself) and the ability to steal powers from others. WHFRP has a neat random system, though it's not quite what I'm going for - you simply roll a random class, which isn't as fun as some of the bizarre combos that can come out. Nah, I'm all for classless games that consist of rolling up your characters and figuring out exactly how they "work". Lots of fun. Of course, you and I are people who are willing to play a superhero who does little more than drive a car... some people want to be the guy on the cover of the book, and find playing "Rejects" to be a waste of their time. I know when my dad was big into D&D, he seriously felt that it was useless to play a character with any stat lower than 14 - and if he didn't have at least two 18s? He wouldn't even start playing a game where his character happened to be a raccoon with a serious defect and little in the way of powers. Not even for the chance to gloriously kamikaze those nazi badgers and roll up a new and improved mutant raccoon. Hopefully with pincers. And radioactive skunk glands. And a torc rifle. [/QUOTE]
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