Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Roll dem Bones!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Theo R Cwithin" data-source="post: 5529185" data-attributes="member: 75712"><p>I don't see this as a problem, actually. Some people are simply more reactive than others. That's what initiative attempts to model, imho.</p><p>The problem I have with this approach is that it completely bypasses the advantage of things like Improved Initiative, or even simply higher level.</p><p></p><p>A scene that comes to mind is of a Master training his student. Master says "Hit me", and the two face off. Player of student says to DM "I attack!" So should the student actually hit the Master, just because he decides first to attack? My thought is no. The way I'd expect this to play out is that student decides to attack, but both roll for initiative. Mr. Miyagi is <em>so good</em> (high initiative) that he likely "reads" the student's intention in his eyes before the attack even begins, and can land the Karate Kid flat on his tookus before young cricket knows what hit him.</p><p></p><p>Or think about a western. At high noon, Sheriff Goode and Black Bart square off in the deserted street. Being the good guy, the sheriff refuses to draw first, relying instead on his quick wits (high intiative). He draws only when the bad guy's player says "I attack!" and Black Bart goes for his gun. At that point, roll intiative to see who actually gets their shot off first. The quicker man-- the one with higher initiative-- is likely to win, though not always.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5529185, member: 75712"] I don't see this as a problem, actually. Some people are simply more reactive than others. That's what initiative attempts to model, imho. The problem I have with this approach is that it completely bypasses the advantage of things like Improved Initiative, or even simply higher level. A scene that comes to mind is of a Master training his student. Master says "Hit me", and the two face off. Player of student says to DM "I attack!" So should the student actually hit the Master, just because he decides first to attack? My thought is no. The way I'd expect this to play out is that student decides to attack, but both roll for initiative. Mr. Miyagi is [I]so good[/I] (high initiative) that he likely "reads" the student's intention in his eyes before the attack even begins, and can land the Karate Kid flat on his tookus before young cricket knows what hit him. Or think about a western. At high noon, Sheriff Goode and Black Bart square off in the deserted street. Being the good guy, the sheriff refuses to draw first, relying instead on his quick wits (high intiative). He draws only when the bad guy's player says "I attack!" and Black Bart goes for his gun. At that point, roll intiative to see who actually gets their shot off first. The quicker man-- the one with higher initiative-- is likely to win, though not always. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Roll dem Bones!
Top