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<blockquote data-quote="Water Bob" data-source="post: 5529454" data-attributes="member: 92305"><p>I do see your point, and I've gamed that way before. The problems I have are:</p><p> </p><p>1 - You may start to swing, even pre-emptively, but there's always someone out there quicker than you are.</p><p> </p><p>I mean, what if you are normal Joe, and you suddenly haul off and swing, not knowing that you're about to fight a Navy SEAL?</p><p> </p><p>Like a gunfight in the cowboy days, your enemy may be watching, looking for you to make a move, and once you do, you get it before he gets it.</p><p> </p><p>Therefore, the random roll seems to suit the situation better. Give the "I attack" player a bonus on his nish.</p><p> </p><p> </p><p> </p><p>2 - As the rule should be one-size-fits-all for monsters, NPCs, as well as PCs, it seems like it would not benefit the players at all if, everything they moved into a dark cavern, the baddies in there, sitting, waiting, in the dark, for the PCs to walk buy, would catch the PCs flat-footed a lot, without the PCs ever rolling dice.</p><p> </p><p>"You walk into the grown-over cavern. You can hear a loud drop of water fall into a pool somewhere in the darkness. It happens every few seconds. As you bend down to strike the tinder box and light a torch, something big and dark separates from the shadows and attacks!"</p><p> </p><p>And..the PCs can roll nish because the thing already attacked.</p><p> </p><p> </p><p>So, I think its a good idea to always roll nish, unless you're dealing with Surprise and Ambushes, but give modifiers on nish if needed.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5529454, member: 92305"] I do see your point, and I've gamed that way before. The problems I have are: 1 - You may start to swing, even pre-emptively, but there's always someone out there quicker than you are. I mean, what if you are normal Joe, and you suddenly haul off and swing, not knowing that you're about to fight a Navy SEAL? Like a gunfight in the cowboy days, your enemy may be watching, looking for you to make a move, and once you do, you get it before he gets it. Therefore, the random roll seems to suit the situation better. Give the "I attack" player a bonus on his nish. 2 - As the rule should be one-size-fits-all for monsters, NPCs, as well as PCs, it seems like it would not benefit the players at all if, everything they moved into a dark cavern, the baddies in there, sitting, waiting, in the dark, for the PCs to walk buy, would catch the PCs flat-footed a lot, without the PCs ever rolling dice. "You walk into the grown-over cavern. You can hear a loud drop of water fall into a pool somewhere in the darkness. It happens every few seconds. As you bend down to strike the tinder box and light a torch, something big and dark separates from the shadows and attacks!" And..the PCs can roll nish because the thing already attacked. So, I think its a good idea to always roll nish, unless you're dealing with Surprise and Ambushes, but give modifiers on nish if needed. [/QUOTE]
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