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<blockquote data-quote="Greenfield" data-source="post: 5529469" data-attributes="member: 6669384"><p>Then you just got in one final swing before getting your ass kicked. Unless said SEAL was on a "ready action" for you to do something stupid, you'll probably land the punch.</p><p> </p><p></p><p>This is called "Ready Action", as in "I ready for him to reach for his weapon." And, in real life, you have to be hellaquick to outdraw the other guy, even if you're waiting for it.</p><p> </p><p></p><p>This is what the RPG gods invented Spot checks for. If the PCs are scouting, you give them a Spot check as they enter. If they're not really paying attention then they get that same Spot check at -5, for being "distracted". (That's according to the RAW.)</p><p></p><p>The only time they wouldn't would be if the bad guys had some warning the PCs were coming, so they could ready an action. Even then, you, as DM, need to treat it just the same as if a PC had said "I ready action". That is, you need to consider how long someone can hod a Readied action, and remember that they need to specify what it is they're readying for, and what action they're readying.</p><p></p><p>Player: "I Ready Action!"</p><p> DM: "For what? And what are you readying?"</p><p>Player: "Um, I'm going to fire my bow as soon as I see someone enter through that door."</p><p>DM: "Okay. I'll presume that you aren't planning to shoot just anybody, since we both know that your Rogue went out to scout, but other than that you're good."</p><p></p><p>So you need to "state" what your bad guys are readying for, and which trigger finger they're going to twitch when the time comes, even if you're only "stating" it to yourself. If the PCs manage to find some other way in that doesn't trigger the Ready action, well, it doesn't trigger the ready action.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5529469, member: 6669384"] Then you just got in one final swing before getting your ass kicked. Unless said SEAL was on a "ready action" for you to do something stupid, you'll probably land the punch. This is called "Ready Action", as in "I ready for him to reach for his weapon." And, in real life, you have to be hellaquick to outdraw the other guy, even if you're waiting for it. This is what the RPG gods invented Spot checks for. If the PCs are scouting, you give them a Spot check as they enter. If they're not really paying attention then they get that same Spot check at -5, for being "distracted". (That's according to the RAW.) The only time they wouldn't would be if the bad guys had some warning the PCs were coming, so they could ready an action. Even then, you, as DM, need to treat it just the same as if a PC had said "I ready action". That is, you need to consider how long someone can hod a Readied action, and remember that they need to specify what it is they're readying for, and what action they're readying. Player: "I Ready Action!" DM: "For what? And what are you readying?" Player: "Um, I'm going to fire my bow as soon as I see someone enter through that door." DM: "Okay. I'll presume that you aren't planning to shoot just anybody, since we both know that your Rogue went out to scout, but other than that you're good." So you need to "state" what your bad guys are readying for, and which trigger finger they're going to twitch when the time comes, even if you're only "stating" it to yourself. If the PCs manage to find some other way in that doesn't trigger the Ready action, well, it doesn't trigger the ready action. [/QUOTE]
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