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Roll for Combat got to try the 3D vtt and he seems to like it. Live streaming now.
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<blockquote data-quote="Justice and Rule" data-source="post: 9210905" data-attributes="member: 6778210"><p>I mean, listening in and I don't think I'm terribly impressed with what is being described? I mean, it sounds functional, which is good, but also I suppose the limitations are the opposite of what I want from a VTT. </p><p></p><p>That's obviously a taste thing, but I find the whole "I like to do theater of the mind for exploration" misses that the strength of that sort of thing is to be able to do exploration in a way you wouldn't on a tabletop, similar to doing a combat encounter. The cool thing <em>about </em>doing VTTs for me was to be able to have a massive map and let people naturally explore around without me having to constantly dictate things like dimensions and such. Having stuff like real-time lighting and fog of war was <em>the reason</em> to get a VTT, because it added elements to things like me not having to explain what someone sees in Darkvision (Because they can actually see it themselves). Nothing really gives you the feel of a torch quite like having one being your source of light as you move around a cavern, flickering and seeing the actual size of the place for yourself.</p><p></p><p>I think if this is what they are going for, they are angling for a "Simple, quick VTT with a bit of flash graphics", which isn't a bad niche but I'm also not sure it's going to take over the world. Which is, honestly, good: it's probably best for them with their focus on 3D graphics to not do anything mindblowingly hard to execute, and at the same time it leaves space for other VTTs to work. I hope it works out for them, even if it won't be my slice of cake.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9210905, member: 6778210"] I mean, listening in and I don't think I'm terribly impressed with what is being described? I mean, it sounds functional, which is good, but also I suppose the limitations are the opposite of what I want from a VTT. That's obviously a taste thing, but I find the whole "I like to do theater of the mind for exploration" misses that the strength of that sort of thing is to be able to do exploration in a way you wouldn't on a tabletop, similar to doing a combat encounter. The cool thing [I]about [/I]doing VTTs for me was to be able to have a massive map and let people naturally explore around without me having to constantly dictate things like dimensions and such. Having stuff like real-time lighting and fog of war was [I]the reason[/I] to get a VTT, because it added elements to things like me not having to explain what someone sees in Darkvision (Because they can actually see it themselves). Nothing really gives you the feel of a torch quite like having one being your source of light as you move around a cavern, flickering and seeing the actual size of the place for yourself. I think if this is what they are going for, they are angling for a "Simple, quick VTT with a bit of flash graphics", which isn't a bad niche but I'm also not sure it's going to take over the world. Which is, honestly, good: it's probably best for them with their focus on 3D graphics to not do anything mindblowingly hard to execute, and at the same time it leaves space for other VTTs to work. I hope it works out for them, even if it won't be my slice of cake. [/QUOTE]
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Roll for Combat got to try the 3D vtt and he seems to like it. Live streaming now.
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