Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roll for Effect or Intent?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 9743631" data-attributes="member: 86653"><p>If I'm understanding the question, I think you're skipping over stuff you don't need to in your examples. That is to say, rolling for goal or intent doesn't mean one roll to rule them all. You can still break things into discreet steps, they're just more involved than a single task. </p><p></p><p>The game that comes to mind is HeroQuest 2E or QuestWorlds. One of the resolution methods is basically roll to resolve the scene, your B option from the bottom of your post. But even that isn't "PC stands in front of the castle wanting an audience to ask the king for troops...okay, now make one roll to resolve everything between now the ultimate victory or defeat in the inevitable final battle to save the kingdom months from now." </p><p></p><p>So in... </p><p></p><p><em>Example Scenario A</em>: The PC wants to sneak into a walled compound, break into a locked office, and steal documents containing compromising information they can use to blackmail a rival NPC. </p><p></p><p>A goal or intent roll would be one roll covering the sneaking part (goal: get to the office), one roll covering the breaking into the office part (goal: breaking into the office), one roll to find the documents (goal: find the documents), and one roll to sneak back out part. Whether those documents actually contain any blackmail-worthy info is entirely a separate question. </p><p></p><p>Task rolls would be 1) sneak through this part of the castle, 2) sneak by these guards, 3) navigate the castle, 4) sneak to the office, 5) pick the lock on the door, 6) search the office, 7) search the desk for traps...etc. </p><p></p><p>For me it's this one. Do as much of the roleplaying as possible, get to the peak of the tension, then roll it. </p><p></p><p>But I do prefer a bit more rolling most times. Instead of one roll for the whole journey, it would be one roll for each of the 3-4 legs of the journey. </p><p></p><p>If you're familiar with Draw Steel, the negotiations and montages are where I'd settle in.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9743631, member: 86653"] If I'm understanding the question, I think you're skipping over stuff you don't need to in your examples. That is to say, rolling for goal or intent doesn't mean one roll to rule them all. You can still break things into discreet steps, they're just more involved than a single task. The game that comes to mind is HeroQuest 2E or QuestWorlds. One of the resolution methods is basically roll to resolve the scene, your B option from the bottom of your post. But even that isn't "PC stands in front of the castle wanting an audience to ask the king for troops...okay, now make one roll to resolve everything between now the ultimate victory or defeat in the inevitable final battle to save the kingdom months from now." So in... [I]Example Scenario A[/I]: The PC wants to sneak into a walled compound, break into a locked office, and steal documents containing compromising information they can use to blackmail a rival NPC. A goal or intent roll would be one roll covering the sneaking part (goal: get to the office), one roll covering the breaking into the office part (goal: breaking into the office), one roll to find the documents (goal: find the documents), and one roll to sneak back out part. Whether those documents actually contain any blackmail-worthy info is entirely a separate question. Task rolls would be 1) sneak through this part of the castle, 2) sneak by these guards, 3) navigate the castle, 4) sneak to the office, 5) pick the lock on the door, 6) search the office, 7) search the desk for traps...etc. For me it's this one. Do as much of the roleplaying as possible, get to the peak of the tension, then roll it. But I do prefer a bit more rolling most times. Instead of one roll for the whole journey, it would be one roll for each of the 3-4 legs of the journey. If you're familiar with Draw Steel, the negotiations and montages are where I'd settle in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roll for Effect or Intent?
Top