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Roll for Effect or Intent?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9743928" data-attributes="member: 7044197"><p>Because you are making a false dichotomy of minutia. </p><p></p><p><em>"I roll to pick the lock"</em> = where does the point of failure interrupt? the pick breaking? the lock opening a bit then jamming? taking too long to pick and getting caught? I can think of more... .."You tried to pick the lock and failed, and now its jammed. You must find some other approach."</p><p></p><p><em>"I roll to break in and get the stuff"</em> = where does the point of failure interrupt? = exactly where it did for rolling to pick the lock = <strong>wherever you want to put the problem</strong>.</p><p></p><p>... which could even be "you roll to break in and fail, the lock at the front door you were picking is now jammed. You must find some other approach."</p><p></p><p>By and large this is not a valid comparison as task and conflict are not different in the ways you are trying to put them. </p><p></p><p>If you are saying that <strong>you have trouble thinking of all the things that can go wrong in a breaking and entering scenario</strong> and you need a player to step-by-step walk through it to think of those things... well... fine. But that is an entirely different thing than what you posted or other posted, or replied et al. </p><p></p><p>You can have the player talk you through their "conflict" in its entirety the same way you typed it in your OP... then just pick one of those things to go wrong on a failed roll. handle the fail, go from there...</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9743928, member: 7044197"] Because you are making a false dichotomy of minutia. [I]"I roll to pick the lock"[/I] = where does the point of failure interrupt? the pick breaking? the lock opening a bit then jamming? taking too long to pick and getting caught? I can think of more... .."You tried to pick the lock and failed, and now its jammed. You must find some other approach." [I]"I roll to break in and get the stuff"[/I] = where does the point of failure interrupt? = exactly where it did for rolling to pick the lock = [B]wherever you want to put the problem[/B]. ... which could even be "you roll to break in and fail, the lock at the front door you were picking is now jammed. You must find some other approach." By and large this is not a valid comparison as task and conflict are not different in the ways you are trying to put them. If you are saying that [B]you have trouble thinking of all the things that can go wrong in a breaking and entering scenario[/B] and you need a player to step-by-step walk through it to think of those things... well... fine. But that is an entirely different thing than what you posted or other posted, or replied et al. You can have the player talk you through their "conflict" in its entirety the same way you typed it in your OP... then just pick one of those things to go wrong on a failed roll. handle the fail, go from there... [/QUOTE]
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