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<blockquote data-quote="FrogReaver" data-source="post: 9744458" data-attributes="member: 6795602"><p>You mean rolling without upfront rules discipline and limited deployment of rolling in the first place? </p><p></p><p>Because that seems fairly obvious? If the game is set up such that rolls get called for too often then they tend to make no goal involving rolling successful. And if they do so without upfront rules discipline then the players have no basis to make their decisions on the likelihood any approach will meet their goal. Either of those scenarios is very low agency by itself. The player either cannot achieve his goals or he cannot formulate a meaningful plan to achieve them.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9744458, member: 6795602"] You mean rolling without upfront rules discipline and limited deployment of rolling in the first place? Because that seems fairly obvious? If the game is set up such that rolls get called for too often then they tend to make no goal involving rolling successful. And if they do so without upfront rules discipline then the players have no basis to make their decisions on the likelihood any approach will meet their goal. Either of those scenarios is very low agency by itself. The player either cannot achieve his goals or he cannot formulate a meaningful plan to achieve them. [/QUOTE]
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