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Roll for Effect or Intent?
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<blockquote data-quote="Hriston" data-source="post: 9745369" data-attributes="member: 6787503"><p>As I am one of only two people who have voted for "Roll for Intent" so far, I feel almost obligated to respond.</p><p></p><p>First, I'd like to say the reason I prefer what's referred to as "conflict resolution" (what you call "Roll for Intent") is that it results in finality, i.e. a state of having won or lost with respect to the obstacle at hand, as opposed to "task resolution" (what you call "Roll for Effect") which results in the success/failure of the character's task only, leaving the GM in a position to turn your success into a loss by having you succeed at your task but fail to achieve your intent. In conflict resolution, this is not the case; if you succeed on the roll, you achieve your intent.</p><p></p><p>That being said, I can tell from your examples that you don't understand the difference between the two types of resolution to the point which I think your OP probably discouraged people from voting for "roll for intent" even if that was their actual preference. To understand the difference, I think you need to back up and consider the player's action declaration which ideally, for the purpose of conflict resolution, should include both the task being performed and the player's intent. I.e. why they're doing the task.</p><p></p><p>So let's look at your examples. I'm going to use them to reconstruct some action declarations (broken down into task and intent) that might have led to the sequences of gameplay you describe, so I can show what's at stake in each resolution method:</p><p></p><p></p><p></p><p>1. "I scale the wall (task) to sneak into the compound (intent)." Task resolution determines whether you successfully scale the wall. Conflict resolution determines whether you successfully sneak into the compound.</p><p></p><p>2. "I pick the lock on the office door (task) to break into the office (intent)." Task resolution determines whether you successfully pick the lock. Conflict resolution determines whether you successfully break into the office.</p><p></p><p>3. "I search the office (task) to find documents containing compromising information (intent)." Task resolution determines whether you successfully search the office. Conflict resolution determines whether you successfully find the documents.</p><p></p><p>4. "I use the information (task) to blackmail the rival NPC (intent)." Task resolution determines whether you successfully use the information. Conflict resolution determines whether you successfully blackmail the NPC (i.e. get them to do what you want).</p><p></p><p></p><p></p><p>1. "I decipher the text on the scroll (task) to gain access to the ritual (intent)." Task resolution determines whether you successfully decipher the text on the scroll. Conflict resolution determines whether you successfully gain access to the ritual.</p><p></p><p>2. "I recall my knowledge/utilize my skill (task) to perform the ritual (intent)." Task resolution determines whether you successfully recall your knowledge/utilize your skill. Conflict resolution determines whether you successfully perform the ritual (and banish the demon).</p><p></p><p></p><p></p><p>1. "I petition the court (task) to gain an audience with the king (intent)." Task resolution determines whether you successfully petition the court. Conflict resolution determines whether you successfully gain an audience with the king. </p><p></p><p>2. "I ask the king to send troops to the border [in such and such way] (task) to convince him to do so (intent)." Task resolution determines whether you successfully ask the king in such and such way. Conflict resolution determines whether you successfully convince him to send troops to the border. </p><p></p><p>3. "I command the troops in battle (task) to defend the kingdom from the invading army (intent)." Task resolution determines whether you successfully command the troops. Conflict resolution determines whether you successfully defend the kingdom. </p><p></p><p></p><p>I don't think this has much to do with task resolution versus conflict resolution, but I follow what I think is a conventional pattern in my games. I describe the opposition, the players declare their actions, I call for rolls if needed, then I describe the results.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9745369, member: 6787503"] As I am one of only two people who have voted for "Roll for Intent" so far, I feel almost obligated to respond. First, I'd like to say the reason I prefer what's referred to as "conflict resolution" (what you call "Roll for Intent") is that it results in finality, i.e. a state of having won or lost with respect to the obstacle at hand, as opposed to "task resolution" (what you call "Roll for Effect") which results in the success/failure of the character's task only, leaving the GM in a position to turn your success into a loss by having you succeed at your task but fail to achieve your intent. In conflict resolution, this is not the case; if you succeed on the roll, you achieve your intent. That being said, I can tell from your examples that you don't understand the difference between the two types of resolution to the point which I think your OP probably discouraged people from voting for "roll for intent" even if that was their actual preference. To understand the difference, I think you need to back up and consider the player's action declaration which ideally, for the purpose of conflict resolution, should include both the task being performed and the player's intent. I.e. why they're doing the task. So let's look at your examples. I'm going to use them to reconstruct some action declarations (broken down into task and intent) that might have led to the sequences of gameplay you describe, so I can show what's at stake in each resolution method: 1. "I scale the wall (task) to sneak into the compound (intent)." Task resolution determines whether you successfully scale the wall. Conflict resolution determines whether you successfully sneak into the compound. 2. "I pick the lock on the office door (task) to break into the office (intent)." Task resolution determines whether you successfully pick the lock. Conflict resolution determines whether you successfully break into the office. 3. "I search the office (task) to find documents containing compromising information (intent)." Task resolution determines whether you successfully search the office. Conflict resolution determines whether you successfully find the documents. 4. "I use the information (task) to blackmail the rival NPC (intent)." Task resolution determines whether you successfully use the information. Conflict resolution determines whether you successfully blackmail the NPC (i.e. get them to do what you want). 1. "I decipher the text on the scroll (task) to gain access to the ritual (intent)." Task resolution determines whether you successfully decipher the text on the scroll. Conflict resolution determines whether you successfully gain access to the ritual. 2. "I recall my knowledge/utilize my skill (task) to perform the ritual (intent)." Task resolution determines whether you successfully recall your knowledge/utilize your skill. Conflict resolution determines whether you successfully perform the ritual (and banish the demon). 1. "I petition the court (task) to gain an audience with the king (intent)." Task resolution determines whether you successfully petition the court. Conflict resolution determines whether you successfully gain an audience with the king. 2. "I ask the king to send troops to the border [in such and such way] (task) to convince him to do so (intent)." Task resolution determines whether you successfully ask the king in such and such way. Conflict resolution determines whether you successfully convince him to send troops to the border. 3. "I command the troops in battle (task) to defend the kingdom from the invading army (intent)." Task resolution determines whether you successfully command the troops. Conflict resolution determines whether you successfully defend the kingdom. I don't think this has much to do with task resolution versus conflict resolution, but I follow what I think is a conventional pattern in my games. I describe the opposition, the players declare their actions, I call for rolls if needed, then I describe the results. [/QUOTE]
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