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Roll for Effect or Intent?
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<blockquote data-quote="Charlaquin" data-source="post: 9749290" data-attributes="member: 6779196"><p>No. Because goal and approach are both essential and inseparable parts of the action. There’s no automatically succeeding on the approach but needing to roll for the goal. There is an action that is composed of both goal and approach, and if the results of that action are uncertain, one roll to resolve that uncertainty. In this particular example, the action is trying to to distract the guard by throwing a rock at a tree. That is something that could succeed or fail, with a meaningful difference between the two, so we use a roll. On a success, throwing the rock at the tree succeeds in distracting the guard. On a failure, it does not. The way I would narrate this is that the rock hits the tree, and the noise alerts the guard rather than distracting him, because that makes the failure consequential. If failure simply meant the rock missed the tree, it would not represent a change in the circumstances. Nothing would prevent the player from attempting again and again until they succeed.</p><p></p><p>What…? This is word salad to me. </p><p></p><p>I don’t understand what you’re asking.</p><p></p><p>The player is rolling because the outcome of the action they declared is uncertain - it could reasonably succeed or fail to achieve the goal, and there’s a meaningful consequence for failure. I’d call for a Dexterity check personally, since the action involves precision and aim. If the character has a relevant proficiency (maybe deception?), the player could add their proficiency bonus.</p><p></p><p>It’s a roll to resolve the outcome of the action that was declared by the player.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9749290, member: 6779196"] No. Because goal and approach are both essential and inseparable parts of the action. There’s no automatically succeeding on the approach but needing to roll for the goal. There is an action that is composed of both goal and approach, and if the results of that action are uncertain, one roll to resolve that uncertainty. In this particular example, the action is trying to to distract the guard by throwing a rock at a tree. That is something that could succeed or fail, with a meaningful difference between the two, so we use a roll. On a success, throwing the rock at the tree succeeds in distracting the guard. On a failure, it does not. The way I would narrate this is that the rock hits the tree, and the noise alerts the guard rather than distracting him, because that makes the failure consequential. If failure simply meant the rock missed the tree, it would not represent a change in the circumstances. Nothing would prevent the player from attempting again and again until they succeed. What…? This is word salad to me. I don’t understand what you’re asking. The player is rolling because the outcome of the action they declared is uncertain - it could reasonably succeed or fail to achieve the goal, and there’s a meaningful consequence for failure. I’d call for a Dexterity check personally, since the action involves precision and aim. If the character has a relevant proficiency (maybe deception?), the player could add their proficiency bonus. It’s a roll to resolve the outcome of the action that was declared by the player. [/QUOTE]
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