Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roll for Effect or Intent?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 9749296" data-attributes="member: 6787503"><p>No, my understanding of systems that use that principle, like Burning Wheel in which it is phrased as "Roll the dice or say, 'yes'", for an action declaration to be permissible, it needs to pass the following two tests, both of which are decided (informally) by table consensus: a) it has to be within genre, and b) it has to have whatever fictional positioning is required. Depending on the game, your "shooting the moon" example might fail the first test, unless it's a mythical type setting where characters do things like that, and would probably fail the second too, unless the character has an ultra long range moon-shooting arrow or something. Notice I said "table consensus". This is not a power the GM can exercise unilaterally.</p><p></p><p></p><p>I think it's important to keep in mind what the player's action declaration was. The player described their character aiming and throwing a rock at a tree. That's the task. Why are they trying to hit the tree with the rock? Is their intent just a matter of wanting to hit a tree with a rock? I don't think so. I think it's clear the intent of throwing the rock is to distract the guard. Task resolution leaves the achievement of that intent at the whim of the GM. Conflict resolution, on the other hand, maintains the relationship between task and intent. If the character hits the tree, they distract the guard.</p><p></p><p></p><p>Me too but perhaps for different reasons. I like to play by declaring actions for my character based on a common understanding of the fiction. If the GM has decided my actions aren't going to work based on information they haven't given me and that I have to poke around trying to find out, I'm going to get a little annoyed.</p><p></p><p></p><p>Conflict resolution is maintaining the relationship between task and intent. The DM, in 5E, is free to break that connection by unilaterally deciding the task has no chance to accomplish its intent, often by referencing information hidden from the players. That's why the ability check system is task resolution unless you import something like "say yes or roll the dice" from outside the game.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9749296, member: 6787503"] No, my understanding of systems that use that principle, like Burning Wheel in which it is phrased as "Roll the dice or say, 'yes'", for an action declaration to be permissible, it needs to pass the following two tests, both of which are decided (informally) by table consensus: a) it has to be within genre, and b) it has to have whatever fictional positioning is required. Depending on the game, your "shooting the moon" example might fail the first test, unless it's a mythical type setting where characters do things like that, and would probably fail the second too, unless the character has an ultra long range moon-shooting arrow or something. Notice I said "table consensus". This is not a power the GM can exercise unilaterally. I think it's important to keep in mind what the player's action declaration was. The player described their character aiming and throwing a rock at a tree. That's the task. Why are they trying to hit the tree with the rock? Is their intent just a matter of wanting to hit a tree with a rock? I don't think so. I think it's clear the intent of throwing the rock is to distract the guard. Task resolution leaves the achievement of that intent at the whim of the GM. Conflict resolution, on the other hand, maintains the relationship between task and intent. If the character hits the tree, they distract the guard. Me too but perhaps for different reasons. I like to play by declaring actions for my character based on a common understanding of the fiction. If the GM has decided my actions aren't going to work based on information they haven't given me and that I have to poke around trying to find out, I'm going to get a little annoyed. Conflict resolution is maintaining the relationship between task and intent. The DM, in 5E, is free to break that connection by unilaterally deciding the task has no chance to accomplish its intent, often by referencing information hidden from the players. That's why the ability check system is task resolution unless you import something like "say yes or roll the dice" from outside the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roll for Effect or Intent?
Top