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<blockquote data-quote="Reynard" data-source="post: 3041826" data-attributes="member: 467"><p>I think that the knee-jerk response you've gotten so far is based on the fact that, for many, "story" and "character" are not something that can be overshadowed by rules. It is a role-playing game -- "story" and "character" happen anyway, regardless of whether you are playing RCD&D or 3.5 with all the trimmings.</p><p></p><p>More to the point, a "Design and Development" article is about the rules and mechanics. There is no way to "design" story or character, at least not in a way that doesn't restrict them in some fashion. So concentrating rules design and development on combat, magic and the like actually insultes and encourages "story" and "character" simply by leaving them alone.</p><p></p><p></p><p></p><p>I wouldn't worry too much. You only mistake was ising the "roll vs. role" bit, which always throws up A BadWrongFunism red flag. It has gone from cliche to stereotype to insult (as such things are wont to do) and should be avoided.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3041826, member: 467"] I think that the knee-jerk response you've gotten so far is based on the fact that, for many, "story" and "character" are not something that can be overshadowed by rules. It is a role-playing game -- "story" and "character" happen anyway, regardless of whether you are playing RCD&D or 3.5 with all the trimmings. More to the point, a "Design and Development" article is about the rules and mechanics. There is no way to "design" story or character, at least not in a way that doesn't restrict them in some fashion. So concentrating rules design and development on combat, magic and the like actually insultes and encourages "story" and "character" simply by leaving them alone. I wouldn't worry too much. You only mistake was ising the "roll vs. role" bit, which always throws up A BadWrongFunism red flag. It has gone from cliche to stereotype to insult (as such things are wont to do) and should be avoided. [/QUOTE]
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