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<blockquote data-quote="Reynard" data-source="post: 3042746" data-attributes="member: 467"><p>Right. But there's a couple different parts to this.</p><p></p><p>First, players are primarily reactive. The DM sets up a situation -- a meeting with the constable, a descent into the undeerdark, whatever -- and the players decide what they are going to do.</p><p></p><p>Second, players can choose to be proactive, but there's a responsibility in that: you can only be proactive insofar as you allow your DM the time and ability to prepare. It is one thing to tell the Dm "We want to convince the Bishop to let us build an HQ on the groudns of the old temple we cleared" and another entirely to tell the DM you want to do it <em>now</em>.</p><p></p><p>ANd, ultimately, neither of these things has anything at all to do with the subject of this thread. The only real issue regarding this method is "does it work for my campaign". If you run an episodic campaign, I can almost garauntee it will. Like the little teaser before the credits on a TV show, the initial combat scene becomes expected and even looked forward to. If you run a serial campaign, it might not work so well.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3042746, member: 467"] Right. But there's a couple different parts to this. First, players are primarily reactive. The DM sets up a situation -- a meeting with the constable, a descent into the undeerdark, whatever -- and the players decide what they are going to do. Second, players can choose to be proactive, but there's a responsibility in that: you can only be proactive insofar as you allow your DM the time and ability to prepare. It is one thing to tell the Dm "We want to convince the Bishop to let us build an HQ on the groudns of the old temple we cleared" and another entirely to tell the DM you want to do it [i]now[/i]. ANd, ultimately, neither of these things has anything at all to do with the subject of this thread. The only real issue regarding this method is "does it work for my campaign". If you run an episodic campaign, I can almost garauntee it will. Like the little teaser before the credits on a TV show, the initial combat scene becomes expected and even looked forward to. If you run a serial campaign, it might not work so well. [/QUOTE]
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