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<blockquote data-quote="Sleepy Walker" data-source="post: 7356262" data-attributes="member: 6924770"><p>Multiple attacks on one creature: I'm more of the mindset to encourage players to explain their action or bonus action (in order if dependent) before rolling for stuff. This means the players need enough info about the enemies to make good decisions, but also means there is that uncertainty if one opponent is near death and how lucky they feel their rolls are. Most of the time it pays to be over zealous with a dangerous monster and the policy adds tension due to that little bit of uncertainty.</p><p> (my personal preference on how to play)</p><p></p><p>Once a player rolls for something, and nobody pipes up while the roll is in progress, then the outcome is final on that roll. Even a,".... wait, wait, wait." or *finger held up*"Ummm" is good enough, so long as the die is either still rolling or the player trying to modify the results is not looking at it (looking at ceiling, blocking vision, etc.). I would then try to see if we went too fast for a roll or if the player was just a bit behind about thinking what to do (rectify for future).</p><p></p><p>I do not like</p><p>"I look around, trying to see if there are any hidden evil shrubberies"</p><p>*Entire party knows this character has a +6 to perception, one of the best among them*</p><p>"Roll for perception"</p><p>*clatter*..... *hisses through teeth* *looks at sheet*</p><p>"8"</p><p>"Actually, I was going to use my bardic inspiration"</p><p></p><p> (no modifiers unless good faith effort to not know what the roll is while explaining what you want to do)</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7356262, member: 6924770"] Multiple attacks on one creature: I'm more of the mindset to encourage players to explain their action or bonus action (in order if dependent) before rolling for stuff. This means the players need enough info about the enemies to make good decisions, but also means there is that uncertainty if one opponent is near death and how lucky they feel their rolls are. Most of the time it pays to be over zealous with a dangerous monster and the policy adds tension due to that little bit of uncertainty. (my personal preference on how to play) Once a player rolls for something, and nobody pipes up while the roll is in progress, then the outcome is final on that roll. Even a,".... wait, wait, wait." or *finger held up*"Ummm" is good enough, so long as the die is either still rolling or the player trying to modify the results is not looking at it (looking at ceiling, blocking vision, etc.). I would then try to see if we went too fast for a roll or if the player was just a bit behind about thinking what to do (rectify for future). I do not like "I look around, trying to see if there are any hidden evil shrubberies" *Entire party knows this character has a +6 to perception, one of the best among them* "Roll for perception" *clatter*..... *hisses through teeth* *looks at sheet* "8" "Actually, I was going to use my bardic inspiration" (no modifiers unless good faith effort to not know what the roll is while explaining what you want to do) [/QUOTE]
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