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<blockquote data-quote="jaelis" data-source="post: 7356284" data-attributes="member: 60210"><p>Well, the help action is really for when you are in combat. Here you would just use the "working together" rules. They call out that working together is only productive in the right kind of task. I think it is fair if the DM wants you to narrate how you are helping in order to make that decision. I probably wouldn't require that myself though.</p><p></p><p>At my table I imagine this might go:</p><p>Bob: "I make up a story about getting lost."</p><p>DM: "Roll Charisma deception."</p><p>Bob: Rolls, "5 total... the guard looks skeptical"</p><p>Tom: "Whoops, let me chime in and back up Bob's story"</p><p>DM: "OK" Rolls another die, "That gives a 12. He seems convinced."</p><p></p><p>In my head that second die would be the advantage die, but I wouldn't feel any need to describe it that way at the table.</p><p></p><p>That would all be fine, but it would probably be more fun if the players opted to roleplay the interaction <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jaelis, post: 7356284, member: 60210"] Well, the help action is really for when you are in combat. Here you would just use the "working together" rules. They call out that working together is only productive in the right kind of task. I think it is fair if the DM wants you to narrate how you are helping in order to make that decision. I probably wouldn't require that myself though. At my table I imagine this might go: Bob: "I make up a story about getting lost." DM: "Roll Charisma deception." Bob: Rolls, "5 total... the guard looks skeptical" Tom: "Whoops, let me chime in and back up Bob's story" DM: "OK" Rolls another die, "That gives a 12. He seems convinced." In my head that second die would be the advantage die, but I wouldn't feel any need to describe it that way at the table. That would all be fine, but it would probably be more fun if the players opted to roleplay the interaction :) [/QUOTE]
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