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<blockquote data-quote="FrogReaver" data-source="post: 7356472" data-attributes="member: 6795602"><p>I prefer attacks to be rolled sequentially as there can be reactions and such that change things before the 2nd attack. However, it's not that big of a deal either way. I would let the 2nd attack apply to another target if the ogre was already dead. I like the idea I read in this thread about having attacks against other enemies not using the dice result you rolled for the ogre but instead asking for a reroll on the new target.</p><p></p><p>When possible I try to hold off on immediate resolution and establish what the other players in the scene are doing before I ask for checks. In that case I would not typically allow retroactive help actions. In cases where a single player describes an action and then I immediately ask for a check I will allow help even a bit retroactively. However, if I've already made it through the whole narration of a failure and am moving on to frame the next events then it's probably to late to ask to help.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7356472, member: 6795602"] I prefer attacks to be rolled sequentially as there can be reactions and such that change things before the 2nd attack. However, it's not that big of a deal either way. I would let the 2nd attack apply to another target if the ogre was already dead. I like the idea I read in this thread about having attacks against other enemies not using the dice result you rolled for the ogre but instead asking for a reroll on the new target. When possible I try to hold off on immediate resolution and establish what the other players in the scene are doing before I ask for checks. In that case I would not typically allow retroactive help actions. In cases where a single player describes an action and then I immediately ask for a check I will allow help even a bit retroactively. However, if I've already made it through the whole narration of a failure and am moving on to frame the next events then it's probably to late to ask to help. [/QUOTE]
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