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<blockquote data-quote="5ekyu" data-source="post: 7356541" data-attributes="member: 6919838"><p>A couple points from my perspective...</p><p></p><p>First as GM, unless you are in initiative turn checklist, DO NOT just get one character's reaction and then go to dice. Find out what others are doing. Especially if it is potentially able to interact with scene. </p><p></p><p>The multi-swing thing is one i likely am ok with in favor of speed and practicality. Character is comptent and all this does is give what he would have gotten. If its a question worth worrying about then roll to see which was first.</p><p></p><p>As for team actions for advantage, again see what everyone is doing before rolling. Two guys trying to flim flam can help but also another readying weapons might hurt and raise the DC.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7356541, member: 6919838"] A couple points from my perspective... First as GM, unless you are in initiative turn checklist, DO NOT just get one character's reaction and then go to dice. Find out what others are doing. Especially if it is potentially able to interact with scene. The multi-swing thing is one i likely am ok with in favor of speed and practicality. Character is comptent and all this does is give what he would have gotten. If its a question worth worrying about then roll to see which was first. As for team actions for advantage, again see what everyone is doing before rolling. Two guys trying to flim flam can help but also another readying weapons might hurt and raise the DC. [/QUOTE]
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