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<blockquote data-quote="Li Shenron" data-source="post: 7357536" data-attributes="member: 1465"><p>I wouldn't let the players get away in any of those example. If you've rolled, you've rolled. </p><p></p><p>Am I harsh? The point is, if you disallow it the first time it happens, you're setting a rule, so at worst your players might be disappointed <em>once</em>, but they won't make the same mistake a second time and will play along with the established rule. If you allow it, then you're setting yourself up for more of the same ambiguous cases to occur in the future, each time you'll have the burden of the choice. Some cases will lead to trouble, players expecting indulgence, DM ruling otherwise, sour feelings... I think it's better to disappoint once, rather than potentially disappoint more. It's really not that harsh!</p><p></p><p>Note that this applies to making <em>new decisions</em> after an outcome is determined (i.e. dice results), but it doesn't apply to the case when a player forgot a bonus or an active effect that <em>was already there</em> but genuinely forgotten: this latter case is very different, and I am willing to change the outcome if we haven't gone too far yet. For example: a player missed an attack but forgot advantage > no problem allowing a second roll, but if we've already moved to someone else's turn and backtracking would require to change even more things, then I probably decide it's too late... then again, if someone <em>died</em> because of the mistake, I'll be more forgiving!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7357536, member: 1465"] I wouldn't let the players get away in any of those example. If you've rolled, you've rolled. Am I harsh? The point is, if you disallow it the first time it happens, you're setting a rule, so at worst your players might be disappointed [I]once[/I], but they won't make the same mistake a second time and will play along with the established rule. If you allow it, then you're setting yourself up for more of the same ambiguous cases to occur in the future, each time you'll have the burden of the choice. Some cases will lead to trouble, players expecting indulgence, DM ruling otherwise, sour feelings... I think it's better to disappoint once, rather than potentially disappoint more. It's really not that harsh! Note that this applies to making [I]new decisions[/I] after an outcome is determined (i.e. dice results), but it doesn't apply to the case when a player forgot a bonus or an active effect that [I]was already there[/I] but genuinely forgotten: this latter case is very different, and I am willing to change the outcome if we haven't gone too far yet. For example: a player missed an attack but forgot advantage > no problem allowing a second roll, but if we've already moved to someone else's turn and backtracking would require to change even more things, then I probably decide it's too late... then again, if someone [I]died[/I] because of the mistake, I'll be more forgiving! [/QUOTE]
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