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Roll-playing, is it utterly condemnatory?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1551627" data-attributes="member: 16936"><p>I do not say this lightly, so I ask for everyone's polite attention: <em><u><strong>TAKYRIS WINS THIS THREAD.</strong></u></em></p><p></p><p>There is a place for min-maxing, and a place for books advising people on how to min-max. The reason there is a place for these things is because many RPGs have rules, and the full import of many of those rules is not something that you can simply pick up from common sense or a cursory walkthrough of the basics. It's hard to make a character concept really fit the setting and the rules if you don't understand how those rules are actually going to work, I think.</p><p></p><p>So having a book chug through the necessary math and tell you clearly what the rules allow you to do and what (if anything) might be considered the most or least optimal designs is actually kind of cool; it's not like the math underneath the system is going to vanish if none of us look at it, after all. This book could be a neat little reference for players and GMs looking to go into a combat-heavy game, and a way to give some interesting ideas to players looking to make characters who are genuinely impressive in combat.</p><p></p><p>And it's hardly abolishing roleplaying, or even discouraging it. It's a toolbox: it's telling you that, given the way the rules are written, these feats and weapons and tactics are particularly effective in combat, while those may not be. If your character concept involves being effective in combat, this is saving you a lot of legwork and possibly preventing you from being really frustrated with your character. If (like me), you sometimes don't particularly give a rat's ass how effective your character is in combat, then I don't see why you'd feel bad at all about not using one of the suggested optimum builds.</p><p></p><p>--</p><p>besides, one of the authors posts on another forum I read, and he's <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1551627, member: 16936"] I do not say this lightly, so I ask for everyone's polite attention: [i][u][b]TAKYRIS WINS THIS THREAD.[/b][/u][/i][u][b][/b][/u][b][/b] There is a place for min-maxing, and a place for books advising people on how to min-max. The reason there is a place for these things is because many RPGs have rules, and the full import of many of those rules is not something that you can simply pick up from common sense or a cursory walkthrough of the basics. It's hard to make a character concept really fit the setting and the rules if you don't understand how those rules are actually going to work, I think. So having a book chug through the necessary math and tell you clearly what the rules allow you to do and what (if anything) might be considered the most or least optimal designs is actually kind of cool; it's not like the math underneath the system is going to vanish if none of us look at it, after all. This book could be a neat little reference for players and GMs looking to go into a combat-heavy game, and a way to give some interesting ideas to players looking to make characters who are genuinely impressive in combat. And it's hardly abolishing roleplaying, or even discouraging it. It's a toolbox: it's telling you that, given the way the rules are written, these feats and weapons and tactics are particularly effective in combat, while those may not be. If your character concept involves being effective in combat, this is saving you a lot of legwork and possibly preventing you from being really frustrated with your character. If (like me), you sometimes don't particularly give a rat's ass how effective your character is in combat, then I don't see why you'd feel bad at all about not using one of the suggested optimum builds. -- besides, one of the authors posts on another forum I read, and he's :cool: ryan [/QUOTE]
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