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Roll-playing, is it utterly condemnatory?
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<blockquote data-quote="MaxKaladin" data-source="post: 1552073" data-attributes="member: 1196"><p>I find that it's almost always combat that the power gamer concentrates on. The net effect of this in a group of people who are not power gamers is that the power gamer dominates combat, often to the extent that anything that is a challenge to the power gamer is going to wipe out everyone else. Likewise, anything that's an appropriate challenge for the rest of the party is a walk-over for the power gamer, which cheapens any sense of accomplishment the rest of the group would get from beating such a monster. Someone provided a great example of this above describing the campaign where someone had a third of the BAB the power gamer did and found a combat horribly difficult where the power gamer was taunting the enemies to come back so he could keep thrashing them. </p><p></p><p>This also causes problems for the DM who has to try to challenged a group with such widely varying combat abilities. </p><p></p><p>Basically, its very easy for one power gamer to ruin things for a whole group of non-power gamers while one non-power gamer in a power gaming group is pretty much going to be the only one who is unhappy -- unless the power gamers are occasionally annoyed that he isn't "pulling his weight" in combat or "wastes time" trying to talk to people. I think this is the root of the problem. It's just so easy for one person doing power gaming to screw things up for a whole group of non-power gamers while the reverse doesn't hold true. Is it really any wonder that some people react badly to even the first hint of powergaming?</p><p></p><p>Note that I'm not saying that power gamers are deliberately trying to ruin things for anyone, just that the mix of powergamers and non powergamers has an unintended result.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 1552073, member: 1196"] I find that it's almost always combat that the power gamer concentrates on. The net effect of this in a group of people who are not power gamers is that the power gamer dominates combat, often to the extent that anything that is a challenge to the power gamer is going to wipe out everyone else. Likewise, anything that's an appropriate challenge for the rest of the party is a walk-over for the power gamer, which cheapens any sense of accomplishment the rest of the group would get from beating such a monster. Someone provided a great example of this above describing the campaign where someone had a third of the BAB the power gamer did and found a combat horribly difficult where the power gamer was taunting the enemies to come back so he could keep thrashing them. This also causes problems for the DM who has to try to challenged a group with such widely varying combat abilities. Basically, its very easy for one power gamer to ruin things for a whole group of non-power gamers while one non-power gamer in a power gaming group is pretty much going to be the only one who is unhappy -- unless the power gamers are occasionally annoyed that he isn't "pulling his weight" in combat or "wastes time" trying to talk to people. I think this is the root of the problem. It's just so easy for one person doing power gaming to screw things up for a whole group of non-power gamers while the reverse doesn't hold true. Is it really any wonder that some people react badly to even the first hint of powergaming? Note that I'm not saying that power gamers are deliberately trying to ruin things for anyone, just that the mix of powergamers and non powergamers has an unintended result. [/QUOTE]
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