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Roll-playing, is it utterly condemnatory?
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<blockquote data-quote="Henry" data-source="post: 1552329" data-attributes="member: 158"><p>Actually, I'd be willing to bet that people who in real life survive daily with their combat skirmish skills (mercenaries for instance, or historical swordsmen) and have survived the longest probably DO think tactically and dirtily, using every nasty trick in their book for advantages in staying alive. They don't think in terms of op attacks of course, but dirty tricks, optimum use of environment, and sneaky advantages would all mean living for another day.</p><p></p><p></p><p>Actually, it is more effective to just get the feat, though point blank shot would be optimum if we're just talking about it. A spell user doesn't want to dilute his effectiveness through multiclassing.</p><p></p><p></p><p>Yet some would call a "blaster mage" munchkinizing - yet we know it's not. </p><p> </p><p></p><p></p><p>Surprisingly, I've never met anyone of that nature. Endurance has its own uses.</p><p></p><p>Also, I make the supposition that for some people, being effective IS the role-play in this situation; If they feel that they somehow aren't effective as they want to be in real life, to them, BEING the competent person who can vanquish all opposition is a role-play stretch from the person who either has money/job/relationship troubles, and wants to feel effective in a vicarious way.</p><p></p><p>I almost feel like I'm touting Mazlo's hierarchy here, but our roleplay desires are directly tied in to where we are in life; I believe that the more secure we feel in our personal lives, the wider range of roles we can explore in-game, because the "bleed-through" from our personal lives is smaller. </p><p></p><p>How many times have you wanted to play a "smash-em'up" game on the weekend compared to roleplay? Did you have a rather rough week that week, and want to let off steam? When teens roleplay, how much of a percentage just want to be the "tough guy?" So to someone who has a bit of stress and roleplay represents relief of that stress, perhaps the "tough dude" is the answer for them, and to suggest anything that doesn't contribute to "tough" is not what they ask for.</p><p></p><p> </p><p></p><p></p><p>My group behaves differently in my experience; usually, all of us are in the same headspace at the same time when we want to roleplay or number-crunch. There's not as broad a disconnect as the one you've mentioned. We do have a young roleplayer, age 11, in our group, and he doesn't get "into character" often, but that's expected; as he grows and learns, assuming he still plays, his roleplaying needs and perspective will change too.</p></blockquote><p></p>
[QUOTE="Henry, post: 1552329, member: 158"] Actually, I'd be willing to bet that people who in real life survive daily with their combat skirmish skills (mercenaries for instance, or historical swordsmen) and have survived the longest probably DO think tactically and dirtily, using every nasty trick in their book for advantages in staying alive. They don't think in terms of op attacks of course, but dirty tricks, optimum use of environment, and sneaky advantages would all mean living for another day. Actually, it is more effective to just get the feat, though point blank shot would be optimum if we're just talking about it. A spell user doesn't want to dilute his effectiveness through multiclassing. Yet some would call a "blaster mage" munchkinizing - yet we know it's not. Surprisingly, I've never met anyone of that nature. Endurance has its own uses. Also, I make the supposition that for some people, being effective IS the role-play in this situation; If they feel that they somehow aren't effective as they want to be in real life, to them, BEING the competent person who can vanquish all opposition is a role-play stretch from the person who either has money/job/relationship troubles, and wants to feel effective in a vicarious way. I almost feel like I'm touting Mazlo's hierarchy here, but our roleplay desires are directly tied in to where we are in life; I believe that the more secure we feel in our personal lives, the wider range of roles we can explore in-game, because the "bleed-through" from our personal lives is smaller. How many times have you wanted to play a "smash-em'up" game on the weekend compared to roleplay? Did you have a rather rough week that week, and want to let off steam? When teens roleplay, how much of a percentage just want to be the "tough guy?" So to someone who has a bit of stress and roleplay represents relief of that stress, perhaps the "tough dude" is the answer for them, and to suggest anything that doesn't contribute to "tough" is not what they ask for. My group behaves differently in my experience; usually, all of us are in the same headspace at the same time when we want to roleplay or number-crunch. There's not as broad a disconnect as the one you've mentioned. We do have a young roleplayer, age 11, in our group, and he doesn't get "into character" often, but that's expected; as he grows and learns, assuming he still plays, his roleplaying needs and perspective will change too. [/QUOTE]
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