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Roll-playing, is it utterly condemnatory?
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<blockquote data-quote="DragonLancer" data-source="post: 1553117" data-attributes="member: 11868"><p>I’m happy for stories to be as rich and compelling as those of the FF series, but that’s not what I’m saying. Everything about it is big, over the top, and although the games have a detailed story/plot, they are pure and simple a show case for kewl combats and sparklies. D&D is about role-playing. Sure, combat is a big part of the game but it should not overshadow the role-playing aspect, which sadly it does in the case of roll-players, who are only there to create the biggest, baddest, overpowered character they can.</p><p></p><p></p><p></p><p>Yes, D&D does have as its basis a war game. But almost 30 years later D&D is not a war game, it’s a role-playing game. I’m not expecting people to dress up the part and handle every possible aspect of the game IC. That’s silly, but there is more to it than hack and slash, and overpowering your character – which is the one downside of feats in the current edition.</p><p></p><p>Now, I know I’ll get jumped here, but after all this time someone does have to say it, roll-playing IS wrong in my eyes. It’s not pretentious to say that. D&D was never meant to be played like a computer game. Perhaps its just how the game is evolving, but I see too many people posting on boards across the net who play this way, and I am appalled that its seen as the standard.</p><p></p><p></p><p></p><p>But swap that around and you have a problem. I have a roll-player in my current group and the amount of unhappy conversations I have had with the role-players is untrue. The roll-player can easily steal the enjoyment of the game for everyone else, myself included.</p><p></p><p></p><p></p><p>Oh, I’ve read the 3.x books and I know there are different styles of play, have no fear. And yes, I do believe that I know which the best of them is. You can call that arrogant or pretentious if you like, but the point remains that the game was not meant to be roll-played, it was meant to be role-played. </p><p>The problem is (as I said above) that the roll-playing style has taken a hold and is in effect spoiling the game. My players and I are appalled that the game is slipping into roll-playing. Where’s the fun in playing like that? The designers are simply catering to those who come from the videogame background, who are used to superheroic, superpowerful characters with nothing in the way of real roleplaying. I stand by my view that we need to get away from the roll-playing, powergaming aspect and get back to proper gaming. Yes, that’s my view and I’m sticking to it until someone can proove me otherwise.</p><p></p><p></p><p></p><p>Exactly. And that’s what we need to get new players away from. Hell, we need to get some established players away from that style of playing.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1553117, member: 11868"] I’m happy for stories to be as rich and compelling as those of the FF series, but that’s not what I’m saying. Everything about it is big, over the top, and although the games have a detailed story/plot, they are pure and simple a show case for kewl combats and sparklies. D&D is about role-playing. Sure, combat is a big part of the game but it should not overshadow the role-playing aspect, which sadly it does in the case of roll-players, who are only there to create the biggest, baddest, overpowered character they can. Yes, D&D does have as its basis a war game. But almost 30 years later D&D is not a war game, it’s a role-playing game. I’m not expecting people to dress up the part and handle every possible aspect of the game IC. That’s silly, but there is more to it than hack and slash, and overpowering your character – which is the one downside of feats in the current edition. Now, I know I’ll get jumped here, but after all this time someone does have to say it, roll-playing IS wrong in my eyes. It’s not pretentious to say that. D&D was never meant to be played like a computer game. Perhaps its just how the game is evolving, but I see too many people posting on boards across the net who play this way, and I am appalled that its seen as the standard. But swap that around and you have a problem. I have a roll-player in my current group and the amount of unhappy conversations I have had with the role-players is untrue. The roll-player can easily steal the enjoyment of the game for everyone else, myself included. Oh, I’ve read the 3.x books and I know there are different styles of play, have no fear. And yes, I do believe that I know which the best of them is. You can call that arrogant or pretentious if you like, but the point remains that the game was not meant to be roll-played, it was meant to be role-played. The problem is (as I said above) that the roll-playing style has taken a hold and is in effect spoiling the game. My players and I are appalled that the game is slipping into roll-playing. Where’s the fun in playing like that? The designers are simply catering to those who come from the videogame background, who are used to superheroic, superpowerful characters with nothing in the way of real roleplaying. I stand by my view that we need to get away from the roll-playing, powergaming aspect and get back to proper gaming. Yes, that’s my view and I’m sticking to it until someone can proove me otherwise. Exactly. And that’s what we need to get new players away from. Hell, we need to get some established players away from that style of playing. [/QUOTE]
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