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Roll-playing, is it utterly condemnatory?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1553236" data-attributes="member: 16936"><p>I was talking about this with some friends recently, one of whom invariably plays a complete gunbunny in any modern setting--the character who can, within six seconds or less, put every single bad guy into traction or a coffin. And her take on why she builds characters that can do this was kind of interesting to me:</p><p></p><p>She <em>hates</em> combat. As in, despises it. The longer the fight, the less fun she has and the less involved in the game she becomes. </p><p></p><p>But unfortunately, some plots require a fight here or there, and she decided that her best solution was to just start making characters that can end fights long before they get boring for her. If it's going to be a combat-centric game, she sits down and crunches the rules on her own, bounces ideas off the rest of us, and basically does everything in her power to build a character that lets her do "the fun stuff" while at the same time being able to effectively ignore or obliterate any adversary that might dare to take her on.</p><p></p><p>Which doesn't bother me or anyone else in the group at all; I think we're all pretty much sold on the idea that it's not at all a bad thing for any of us if one character is built to accomplish an often unsavory task like combat with ruthless efficiency. I suppose making challenges that fit the entire group can be tricky, but that generally just means the GM makes the big, important challenges more or less peaceful in nature, and we all like <em>that</em>, too. So it's win-win, all the way around.</p><p></p><p></p><p>...maybe I should recommend this book to her husband for an anniversary gift. I bet she'd put it to very good use. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--</p><p>makes me wonder if there are any other combat-monsters-by-necessity out there</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1553236, member: 16936"] I was talking about this with some friends recently, one of whom invariably plays a complete gunbunny in any modern setting--the character who can, within six seconds or less, put every single bad guy into traction or a coffin. And her take on why she builds characters that can do this was kind of interesting to me: She [i]hates[/i] combat. As in, despises it. The longer the fight, the less fun she has and the less involved in the game she becomes. But unfortunately, some plots require a fight here or there, and she decided that her best solution was to just start making characters that can end fights long before they get boring for her. If it's going to be a combat-centric game, she sits down and crunches the rules on her own, bounces ideas off the rest of us, and basically does everything in her power to build a character that lets her do "the fun stuff" while at the same time being able to effectively ignore or obliterate any adversary that might dare to take her on. Which doesn't bother me or anyone else in the group at all; I think we're all pretty much sold on the idea that it's not at all a bad thing for any of us if one character is built to accomplish an often unsavory task like combat with ruthless efficiency. I suppose making challenges that fit the entire group can be tricky, but that generally just means the GM makes the big, important challenges more or less peaceful in nature, and we all like [i]that[/i], too. So it's win-win, all the way around. ...maybe I should recommend this book to her husband for an anniversary gift. I bet she'd put it to very good use. ;) -- makes me wonder if there are any other combat-monsters-by-necessity out there [/QUOTE]
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Roll-playing, is it utterly condemnatory?
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