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*TTRPGs General
Roll-playing, is it utterly condemnatory?
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<blockquote data-quote="Thotas" data-source="post: 1553288" data-attributes="member: 18974"><p>Usually, I read all the way through the thread before replying, so to lessen the likelihood of saying exactly what someone else said, and I really want to read this one too, but I'm going to respond immediately, so sorry if I am unknowingly quoting someone. I love to create characters with backgrounds and goals and quirks, every alignment, race, class, and gender. But with all the diversity that comes with that, the one "boring cliche" I always seem to include is that every single one of them wants to live through whatever hell the DM has in mind for them. What this translates to is that if I'm playing a character with a Strength of 8 and a Wisdom of 8, I rely on Charisma or Intelligence to survive instead. I'm assuming that people in dangerous jobs in real life try to aquire the skills and equipment to survive another day, and still manage to actually have personalities. Role playing is something that happens outside the game mechanics; I've even seen people do personality bits with their generals in Squad Leader, fer cryin' out loud. Crunch and fluff exist in separate worlds, but really good game design or playing gets the one to support the other somehow. For example, I rolled up a character last night who has a crazy high Will save for a first level character. I've decided that her personality should reflect this in her not being crazy about being told what to do. So she doesn't let anyone boss her around, and when she has to save vs. some kind of compulsion, she often makes the save. The min-maxing and the roleplaying back each other up. That's my personal style; anyone else do that?</p></blockquote><p></p>
[QUOTE="Thotas, post: 1553288, member: 18974"] Usually, I read all the way through the thread before replying, so to lessen the likelihood of saying exactly what someone else said, and I really want to read this one too, but I'm going to respond immediately, so sorry if I am unknowingly quoting someone. I love to create characters with backgrounds and goals and quirks, every alignment, race, class, and gender. But with all the diversity that comes with that, the one "boring cliche" I always seem to include is that every single one of them wants to live through whatever hell the DM has in mind for them. What this translates to is that if I'm playing a character with a Strength of 8 and a Wisdom of 8, I rely on Charisma or Intelligence to survive instead. I'm assuming that people in dangerous jobs in real life try to aquire the skills and equipment to survive another day, and still manage to actually have personalities. Role playing is something that happens outside the game mechanics; I've even seen people do personality bits with their generals in Squad Leader, fer cryin' out loud. Crunch and fluff exist in separate worlds, but really good game design or playing gets the one to support the other somehow. For example, I rolled up a character last night who has a crazy high Will save for a first level character. I've decided that her personality should reflect this in her not being crazy about being told what to do. So she doesn't let anyone boss her around, and when she has to save vs. some kind of compulsion, she often makes the save. The min-maxing and the roleplaying back each other up. That's my personal style; anyone else do that? [/QUOTE]
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Roll-playing, is it utterly condemnatory?
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