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<blockquote data-quote="Zelda Themelin" data-source="post: 1383999" data-attributes="member: 167"><p>Sometimes you game in game, where less you say is more to do. One of easiest way to ruin perfectly good roll is to try to act what your character is saying. This is people in general have different ideas what work. And this is especially true for at least two of my dm:s whose idea of workable social behavior is not exactly.. well workable. And when you don't say things well from their point of view, it affects your characters success negatively.</p><p></p><p>Their also fail to describe how their npc:s react to things or just lie about it (because you wouldn't know). When I play with these people, I just state what I want to accomplish (not even what I do or day) and roll the dice. Makes it much more fun for everyone.</p><p></p><p>Then there is dm whose games are all roleplaying, but unfortunaly they are really depressive too,</p><p>and it doesn't help his npc come with two personalities</p><p>1) Dark Brooding As***** out to ruin you life</p><p>2) Dark Brooding As***** who unstoppable ruins your life.</p><p>His idea of fun game is to make it really painful to his players. His plots are good,</p><p>but social situations start to feel futile, because they always end up more or less badly. Thats the basic setup, no changing it, so it would be preferable to just roll-play those situations and get of the hook more easy. Sheesh, I wish he one these days breaks out of that format.</p><p></p><p>It's really up to dm and group in general whatever to speak it or roll. And even when roleplaying it, it should be characters' charisma and skill that actually affects it. And if you roll really bad (like natural 1), I want to roleplay it failure too. It sucks that you say things succesfully, dm rolls in secrecy and you heard how awfully it affected everyone.</p><p></p><p>I don't like idea of giving out long speeches, that just eats time. I prefer them to to more like describtions of things character includes in his/her speech. Short speeces are ok though.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 1383999, member: 167"] Sometimes you game in game, where less you say is more to do. One of easiest way to ruin perfectly good roll is to try to act what your character is saying. This is people in general have different ideas what work. And this is especially true for at least two of my dm:s whose idea of workable social behavior is not exactly.. well workable. And when you don't say things well from their point of view, it affects your characters success negatively. Their also fail to describe how their npc:s react to things or just lie about it (because you wouldn't know). When I play with these people, I just state what I want to accomplish (not even what I do or day) and roll the dice. Makes it much more fun for everyone. Then there is dm whose games are all roleplaying, but unfortunaly they are really depressive too, and it doesn't help his npc come with two personalities 1) Dark Brooding As***** out to ruin you life 2) Dark Brooding As***** who unstoppable ruins your life. His idea of fun game is to make it really painful to his players. His plots are good, but social situations start to feel futile, because they always end up more or less badly. Thats the basic setup, no changing it, so it would be preferable to just roll-play those situations and get of the hook more easy. Sheesh, I wish he one these days breaks out of that format. It's really up to dm and group in general whatever to speak it or roll. And even when roleplaying it, it should be characters' charisma and skill that actually affects it. And if you roll really bad (like natural 1), I want to roleplay it failure too. It sucks that you say things succesfully, dm rolls in secrecy and you heard how awfully it affected everyone. I don't like idea of giving out long speeches, that just eats time. I prefer them to to more like describtions of things character includes in his/her speech. Short speeces are ok though. [/QUOTE]
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