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Roll20: A new virtual tabletop focused on storytelling
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<blockquote data-quote="rileydutton" data-source="post: 5881611" data-attributes="member: 6692706"><p>Sorry, we're not trying to be adversarial. We're just trying to take a clear stance on what differentiates us from the many other options out there. I think that MapTools is a great program, for example, if you do want to make use of mechanical improvements, such as the advanced scripting capabilities, and do a lot of stats tracking in-program.</p><p></p><p>When we say "focused on storytelling and camaraderie", we just mean that this program will be less concerned with things like having fully fleshed-out character sheets and a library of attack rolls from major systems, and instead provide features that let the DM continue to manage that part of the game.</p><p></p><p>I think you're selling us a little short by saying the only improvements are video chat and background music. This is a whole new approach that it's focused primarily first and foremost on ease of use. For example, look at the art library. Automatically searching the web for tokens is a huge time saver and lets you create your maps on the fly when you need to improvise, because you've already got access to tens of thousands of possible assets without needing to go and search on your own, then download, then get it into the program and send it to the players however that works in your VTT. It's just drag and drop. We're also the only VTT that is truly browser-based (not a Java object or a Flash or Silverlight application). As long as your OS runs Chrome or Firefox, you can use the program. Another example is inviting players to your game. You send them one link, they open the link, and they're in the game. It's that easy.</p><p></p><p>Also keep in mind that these are just the features that we've had time to do in our spare time. There are a lot more that we'd love to do given the time and resources to accomplish them (which is what this Kickstarter is about). So I think more than anything it's a core philosophy difference, and while a lot of features are similar right now (they are all VTTs, after all), going forward you'll see us focus in a lot of different areas than most VTTs are. </p><p></p><p>I hope that answers your questions, and we'd appreciate your support!</p></blockquote><p></p>
[QUOTE="rileydutton, post: 5881611, member: 6692706"] Sorry, we're not trying to be adversarial. We're just trying to take a clear stance on what differentiates us from the many other options out there. I think that MapTools is a great program, for example, if you do want to make use of mechanical improvements, such as the advanced scripting capabilities, and do a lot of stats tracking in-program. When we say "focused on storytelling and camaraderie", we just mean that this program will be less concerned with things like having fully fleshed-out character sheets and a library of attack rolls from major systems, and instead provide features that let the DM continue to manage that part of the game. I think you're selling us a little short by saying the only improvements are video chat and background music. This is a whole new approach that it's focused primarily first and foremost on ease of use. For example, look at the art library. Automatically searching the web for tokens is a huge time saver and lets you create your maps on the fly when you need to improvise, because you've already got access to tens of thousands of possible assets without needing to go and search on your own, then download, then get it into the program and send it to the players however that works in your VTT. It's just drag and drop. We're also the only VTT that is truly browser-based (not a Java object or a Flash or Silverlight application). As long as your OS runs Chrome or Firefox, you can use the program. Another example is inviting players to your game. You send them one link, they open the link, and they're in the game. It's that easy. Also keep in mind that these are just the features that we've had time to do in our spare time. There are a lot more that we'd love to do given the time and resources to accomplish them (which is what this Kickstarter is about). So I think more than anything it's a core philosophy difference, and while a lot of features are similar right now (they are all VTTs, after all), going forward you'll see us focus in a lot of different areas than most VTTs are. I hope that answers your questions, and we'd appreciate your support! [/QUOTE]
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