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roll20 game Pathfinder rules Forgotten Realms setting during spellplague (between 3E & 4E)
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<blockquote data-quote="afgun" data-source="post: 6307082" data-attributes="member: 6776568"><p><strong>Response to Tovec's questions</strong></p><p></p><p>Sorry I didn't see your response... I never got notified of the post!</p><p></p><p><span style="color: #000000">1. What level</span></p><p><span style="color: #000000"></span>The APL just hit 4, I believe. Our typical MO is to start characters at 50% experience so that they aren't struggling to keep up with powerful characters.</p><p></p><p><span style="color: #000000">2. Stat generation method.</span></p><p><span style="color: #000000">4d6 drop the lowest, arrange as you like.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">3. Any restrictions? I'm going to limit myself to only paizo stuff, and actually stay away from traits and what not. So just a plain character from the books. But I need to know if I should stay away from the APG or Ultimates.</span></p><p><span style="color: #000000">We are currently allowing core and APG except no gunslingers.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">4. Any other details I need to know, you mentioned houserules?</span></p><p><span style="color: #000000">We are playing magic with a mana system even for wizards and clerics. If you want to play a magic-using class, I'll provide the rules</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">5. Are there other characters, if so what? I like to complement the party when possible.</span></p><p><span style="color: #000000">Halfling Priest of Yondolla</span></p><p><span style="color: #000000">Human Sorcerer / Human Monk (characters switch - interesting game mechanic we came up with)</span></p><p><span style="color: #000000">Human druid</span></p><p><span style="color: #000000"></span><span style="color: #000000">Half-orc fighter</span></p><p><span style="color: #000000">Dwarven fighter (player on hiatus due to medical issue; being run as a henchman right now by one of the other players)</span></p><p></p><p><span style="color: #000000">6. Sort of covered in 3, but I'm assuming you are not using any other modules. So, if you are then let me know.</span></p><p><span style="color: #000000">If you want something not in those 2 books, ask! I'm a flexible DM. I will evaluate and if your request does not seem unbalancing or counter to the campaign, I'll typically allow it.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">7. I would also like some sort of idea of what we are doing during the spellplague. Looking to help it, stop it, survive it?</span></p><p><span style="color: #000000"></span>The game is set 30 years after the spellplague. Most of the high level NPCs you may be familiar with were killed by it. This provides a reason for adventurers. There are still plenty of areas where fragments of the spellplague are still active. One of the players has a spellscar, for instance...</p><p>Arcane magic wielders are looked up with distrust at a minimum and often hatred, due to the chaos that ensued when arcane magic was wielded during the time of the spellplague. Those sentiments have really not dulled as one might expect with the passage of time. So playing a wizard/witch/sorcerer/etc presents a number of role-playing challenges.</p><p></p><p>The setting has some industrious gnomes and others who are starting to create airships and steam railways, though the group has not yet encountered any, several party members are intrigued by the concept...</p><p></p><p><span style="color: #000000">My contact email is </span><email deleted><span style="color: #000000"> or via PM here. I'll wait a day or two and then send you a PM myself.</span></p><p><span style="color: #000000">I would like to try a martial class (haven't really had a chance since I started playing </span><em>Pathfinder), but I'm open to running anything depending on what the group needs. I played a Witch (mostly off-healer) in the last (short lived) game I was in.</em></p><p><em></em></p><p><em>Edit: Just realized a friend of mine would probably be interested too. Do you mind if I ask him/direct him here?</em></p><p><em>Go right ahead!</em></p><p><em></em></p><p><em>Read more: <link trimmed></em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em></em></p></blockquote><p></p>
[QUOTE="afgun, post: 6307082, member: 6776568"] [b]Response to Tovec's questions[/b] Sorry I didn't see your response... I never got notified of the post! [COLOR=#000000]1. What level [/COLOR]The APL just hit 4, I believe. Our typical MO is to start characters at 50% experience so that they aren't struggling to keep up with powerful characters. [COLOR=#000000]2. Stat generation method. 4d6 drop the lowest, arrange as you like. [/COLOR] [COLOR=#000000]3. Any restrictions? I'm going to limit myself to only paizo stuff, and actually stay away from traits and what not. So just a plain character from the books. But I need to know if I should stay away from the APG or Ultimates. We are currently allowing core and APG except no gunslingers. [/COLOR] [COLOR=#000000]4. Any other details I need to know, you mentioned houserules? We are playing magic with a mana system even for wizards and clerics. If you want to play a magic-using class, I'll provide the rules [/COLOR] [COLOR=#000000]5. Are there other characters, if so what? I like to complement the party when possible. Halfling Priest of Yondolla Human Sorcerer / Human Monk (characters switch - interesting game mechanic we came up with) Human druid [/COLOR][COLOR=#000000]Half-orc fighter[/COLOR] [COLOR=#000000]Dwarven fighter (player on hiatus due to medical issue; being run as a henchman right now by one of the other players)[/COLOR] [COLOR=#000000]6. Sort of covered in 3, but I'm assuming you are not using any other modules. So, if you are then let me know. If you want something not in those 2 books, ask! I'm a flexible DM. I will evaluate and if your request does not seem unbalancing or counter to the campaign, I'll typically allow it. [/COLOR] [COLOR=#000000]7. I would also like some sort of idea of what we are doing during the spellplague. Looking to help it, stop it, survive it? [/COLOR]The game is set 30 years after the spellplague. Most of the high level NPCs you may be familiar with were killed by it. This provides a reason for adventurers. There are still plenty of areas where fragments of the spellplague are still active. One of the players has a spellscar, for instance... Arcane magic wielders are looked up with distrust at a minimum and often hatred, due to the chaos that ensued when arcane magic was wielded during the time of the spellplague. Those sentiments have really not dulled as one might expect with the passage of time. So playing a wizard/witch/sorcerer/etc presents a number of role-playing challenges. The setting has some industrious gnomes and others who are starting to create airships and steam railways, though the group has not yet encountered any, several party members are intrigued by the concept... [COLOR=#000000]My contact email is [/COLOR]<email deleted>[COLOR=#000000] or via PM here. I'll wait a day or two and then send you a PM myself.[/COLOR] [COLOR=#000000]I would like to try a martial class (haven't really had a chance since I started playing [/COLOR][I]Pathfinder), but I'm open to running anything depending on what the group needs. I played a Witch (mostly off-healer) in the last (short lived) game I was in. Edit: Just realized a friend of mine would probably be interested too. Do you mind if I ask him/direct him here? Go right ahead! Read more: <link trimmed> [/I] [/QUOTE]
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roll20 game Pathfinder rules Forgotten Realms setting during spellplague (between 3E & 4E)
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