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Roll20 now has an openable door function
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<blockquote data-quote="Rabulias" data-source="post: 8866230" data-attributes="member: 16651"><p>It's been awhile since I used Roll20, but two Quality of Life things I like in Foundry that were not in Roll20 last time I was are:</p><p></p><p>1) A built-in field on each token to record altitude (with modules this can interact with wall height to only reveal what your altitude would allow).</p><p></p><p>2) An easy one-click way to make a token or tile invisible to players, even a player token.</p><p></p><p>Have these been included in Roll20 yet?</p><p></p><p>In other matters, I find the ease of module interactivity in Foundry to be better, with Windows-like dialog boxes instead of working in the chat window or limited prompts.</p><p></p><p>Edited to add: Foundry has webp support and better support for animated maps. It's also much easier for me to import and export content in Foundry than using the Roll20 Transmogrifier.</p><p></p><p>ETA2: And I can customize Compendium content in Foundry, and import/export more than one compendium between games.</p></blockquote><p></p>
[QUOTE="Rabulias, post: 8866230, member: 16651"] It's been awhile since I used Roll20, but two Quality of Life things I like in Foundry that were not in Roll20 last time I was are: 1) A built-in field on each token to record altitude (with modules this can interact with wall height to only reveal what your altitude would allow). 2) An easy one-click way to make a token or tile invisible to players, even a player token. Have these been included in Roll20 yet? In other matters, I find the ease of module interactivity in Foundry to be better, with Windows-like dialog boxes instead of working in the chat window or limited prompts. Edited to add: Foundry has webp support and better support for animated maps. It's also much easier for me to import and export content in Foundry than using the Roll20 Transmogrifier. ETA2: And I can customize Compendium content in Foundry, and import/export more than one compendium between games. [/QUOTE]
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