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<blockquote data-quote="xanstin" data-source="post: 6656296" data-attributes="member: 84484"><p>You can't beat FG for prep time. It has all the maps, tokens placed and entries in an easy to follow format for the published adventures if you buy the modules. You pay for you time in setup, which allows you to focus more on story plotting. </p><p></p><p>I personally used roll20 for my current campaign through LMoP, HotDQ then switched over during RoT after the Sea of moving ice. While roll20 is free and flexible there is zero automation which slows down play for us. All my players are pretty much hooked to FG since we switched. On FG you can target a group of NPCs cast a spell it rolls the Saves automatically then when damage is rolled it applies only to those that affected and gives them the appropriate amount (1/2, full , etc) that is among several polished features that make this program shine and cut down on prep and game time wasted on math and multiple clicks and tracking.</p><p></p><p>Not to mention you only need your computer in front of you, no more having 3 books open and your computer with roll20 up to have all the monster stats and module info at the ready. They are all in the modules and all linked so its all a drag and drop operation with plenty of pins which opens encounters and module info right off the maps which are all to scale with grids and tokens pre placed.</p><p></p><p>The biggest thing is to be patient when you first get in there its a lot to digest, give yourself a couple days playing around discovering features before dismissing it as to complex. Also youtube is your friend...</p></blockquote><p></p>
[QUOTE="xanstin, post: 6656296, member: 84484"] You can't beat FG for prep time. It has all the maps, tokens placed and entries in an easy to follow format for the published adventures if you buy the modules. You pay for you time in setup, which allows you to focus more on story plotting. I personally used roll20 for my current campaign through LMoP, HotDQ then switched over during RoT after the Sea of moving ice. While roll20 is free and flexible there is zero automation which slows down play for us. All my players are pretty much hooked to FG since we switched. On FG you can target a group of NPCs cast a spell it rolls the Saves automatically then when damage is rolled it applies only to those that affected and gives them the appropriate amount (1/2, full , etc) that is among several polished features that make this program shine and cut down on prep and game time wasted on math and multiple clicks and tracking. Not to mention you only need your computer in front of you, no more having 3 books open and your computer with roll20 up to have all the monster stats and module info at the ready. They are all in the modules and all linked so its all a drag and drop operation with plenty of pins which opens encounters and module info right off the maps which are all to scale with grids and tokens pre placed. The biggest thing is to be patient when you first get in there its a lot to digest, give yourself a couple days playing around discovering features before dismissing it as to complex. Also youtube is your friend... [/QUOTE]
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