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<blockquote data-quote="Mgrancey" data-source="post: 6656618" data-attributes="member: 6701642"><p>TANSTAAFL -> There ain't no such thing as a free lunch. <em>The Moon is a Harsh Mistress</em> by Robert A. Heinlein. Inspired by the practice in early 1900's where bars would serve a lunch buffet where you got 1 pass if you bought a drink (at an inflated price) and would typically make you more thirsty (search Barman's Lunch/Snacks). Not necessarily the true source but where most who would know it from.</p><p></p><p>I can't say about Steam I don't really use it that much. Probably adjusted for Steam's cut of the pie.</p><p></p><p>I got my license about 3-4 years ago I believe, it only went onto Steam last fall or winter I think. Here is <a href="https://www.fantasygrounds.com/store/" target="_blank">FG Store</a>. So far as I am aware you get Dnd 3.5 - 5e, Pathfinder, and Cypher System automatically with FG. They also have sales on stuff once a season as well I just picked up the 5e stuff while it was on sale. If I remember correctly once you a get a license from Smiteworks (owner and developer of FG) you can use it to activate FG in Steam as well.</p><p></p><p>I guess I should point out that for FG as a player, you don't have to have the the ruleset or content to play, it simply allows you to access it outside of being in a GM's campaign as it allows a player to make then import their character into a campaign. I should also point out that while an unlicensed player can't edit their character in FG they can get a file of their character which can then be uploaded into another campaign; this is very common for the Living Campaigns like Pathfinder Society and the newer Adventurer's League. Last time I looked which admittedly was well over a year ago for the online PFS community on FG there were a several of unlicensed players who did such.</p><p></p><p>I hadn't been considering sale prices as they aren't reliable nor consistent. I also wasn't really differing between different levels of games, FG might have an Indie size development team, but FG would be on the scale of a major game when compared to other VTTs. None have the automation or breadth built into it that FG does, or at least not when I last looked, though Epic Table was only in development and Roll20 was still pretty new.</p><p></p><p></p><p>As far as free and FG, there are a number of Ultimate License holders but the GM to Player ratio holds true in there are never enough. There was some discussion over this previously and it we are sure there are a lot more FG players but once they get there copy and a campaign going they disappear from the community until the situation changes or a group of friends pick it up so they can keep playing even though they are now all scattered around.</p><p></p><p></p><p>Yes, though I would have to research about how the subscription works with that. I know if you have a one time purchase license for all copies running you can run on an entirely internal LAN with no need for WAN access. When you go to the launch page for a created campaign, you automatically get the internal IP address for running in your LAN, can retrieve your External IP which you can send for people to directly connect to you or you can create an alias (a 4 word identifier for you) which others can connect to you through the FG servers. </p><p></p><p>And I can understand the money issues, been there done that. Honestly, the Ultimate License and Savage Worlds ruleset was my Christmas gift that year, but if I hadn't gotten it for Christmas it would have been my Christmas gift to myself with bonus money from all the work.</p></blockquote><p></p>
[QUOTE="Mgrancey, post: 6656618, member: 6701642"] TANSTAAFL -> There ain't no such thing as a free lunch. [I]The Moon is a Harsh Mistress[/I] by Robert A. Heinlein. Inspired by the practice in early 1900's where bars would serve a lunch buffet where you got 1 pass if you bought a drink (at an inflated price) and would typically make you more thirsty (search Barman's Lunch/Snacks). Not necessarily the true source but where most who would know it from. I can't say about Steam I don't really use it that much. Probably adjusted for Steam's cut of the pie. I got my license about 3-4 years ago I believe, it only went onto Steam last fall or winter I think. Here is [URL="https://www.fantasygrounds.com/store/"]FG Store[/URL]. So far as I am aware you get Dnd 3.5 - 5e, Pathfinder, and Cypher System automatically with FG. They also have sales on stuff once a season as well I just picked up the 5e stuff while it was on sale. If I remember correctly once you a get a license from Smiteworks (owner and developer of FG) you can use it to activate FG in Steam as well. I guess I should point out that for FG as a player, you don't have to have the the ruleset or content to play, it simply allows you to access it outside of being in a GM's campaign as it allows a player to make then import their character into a campaign. I should also point out that while an unlicensed player can't edit their character in FG they can get a file of their character which can then be uploaded into another campaign; this is very common for the Living Campaigns like Pathfinder Society and the newer Adventurer's League. Last time I looked which admittedly was well over a year ago for the online PFS community on FG there were a several of unlicensed players who did such. I hadn't been considering sale prices as they aren't reliable nor consistent. I also wasn't really differing between different levels of games, FG might have an Indie size development team, but FG would be on the scale of a major game when compared to other VTTs. None have the automation or breadth built into it that FG does, or at least not when I last looked, though Epic Table was only in development and Roll20 was still pretty new. As far as free and FG, there are a number of Ultimate License holders but the GM to Player ratio holds true in there are never enough. There was some discussion over this previously and it we are sure there are a lot more FG players but once they get there copy and a campaign going they disappear from the community until the situation changes or a group of friends pick it up so they can keep playing even though they are now all scattered around. Yes, though I would have to research about how the subscription works with that. I know if you have a one time purchase license for all copies running you can run on an entirely internal LAN with no need for WAN access. When you go to the launch page for a created campaign, you automatically get the internal IP address for running in your LAN, can retrieve your External IP which you can send for people to directly connect to you or you can create an alias (a 4 word identifier for you) which others can connect to you through the FG servers. And I can understand the money issues, been there done that. Honestly, the Ultimate License and Savage Worlds ruleset was my Christmas gift that year, but if I hadn't gotten it for Christmas it would have been my Christmas gift to myself with bonus money from all the work. [/QUOTE]
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