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Roll20 or Fantasy Grounds?
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<blockquote data-quote="Hawkwind" data-source="post: 6656654" data-attributes="member: 61588"><p>I have used both and they both have good and bad points</p><p></p><p>Roll20 is easy to get into , free unless you want to pay ten dollars a month or more to get dynamic lighting and access to the API, its better documentated than FG and you don't have to worry about port forwarding and other networking issues, also loads more people use it. However Fantasy Grounds has some excellent rulesets for 5e Pathfinder to name a few and having used them I would never go back to Roll20, the rule sets just speed up play enormously. That said if I was running say FATE or old school DnD I use Roll20 every time because Roll20 has better dice macro's</p><p></p><p>For cost the picture is complicated roll 20 is free but if you want the good stuff its $10 a month and that adds up soon. FG for the GM is also expensive though you can buy on a one off $40 payment , that's all i needed to play pathfinder and run a 5e campaign, you don't "need" to buy all the 5e as all the automation is built into the program, I got one of my players to enter all the players handbook, DMG and monster manual into FG for me, its not difficult to do, just takes a long time! I mainly run pathfinder games and all the books are free for FG and there is a tool where by you can just copy monster stat blocks straight into FG, after running Pathfinder in FG I could never go back to running even a face to face game without FG or something like it to all the heavy lifting</p><p></p><p>If you are player and you can find a GM with a ultimate license then FG is free to play! You used to be able to buy a players license for twelve dollars but now its $4 dollars a month which is a bit crap IMHO</p></blockquote><p></p>
[QUOTE="Hawkwind, post: 6656654, member: 61588"] I have used both and they both have good and bad points Roll20 is easy to get into , free unless you want to pay ten dollars a month or more to get dynamic lighting and access to the API, its better documentated than FG and you don't have to worry about port forwarding and other networking issues, also loads more people use it. However Fantasy Grounds has some excellent rulesets for 5e Pathfinder to name a few and having used them I would never go back to Roll20, the rule sets just speed up play enormously. That said if I was running say FATE or old school DnD I use Roll20 every time because Roll20 has better dice macro's For cost the picture is complicated roll 20 is free but if you want the good stuff its $10 a month and that adds up soon. FG for the GM is also expensive though you can buy on a one off $40 payment , that's all i needed to play pathfinder and run a 5e campaign, you don't "need" to buy all the 5e as all the automation is built into the program, I got one of my players to enter all the players handbook, DMG and monster manual into FG for me, its not difficult to do, just takes a long time! I mainly run pathfinder games and all the books are free for FG and there is a tool where by you can just copy monster stat blocks straight into FG, after running Pathfinder in FG I could never go back to running even a face to face game without FG or something like it to all the heavy lifting If you are player and you can find a GM with a ultimate license then FG is free to play! You used to be able to buy a players license for twelve dollars but now its $4 dollars a month which is a bit crap IMHO [/QUOTE]
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