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<blockquote data-quote="FormerlyHemlock" data-source="post: 6657178" data-attributes="member: 6787650"><p>Just a quick plug for the third way: I've checked out FG and Roll20 but ultimately ended up writing my own as an F# App. </p><p></p><p><strong>Pro:</strong> more customized to my playstyle, handles TotM better, easy to automate large battles. </p><p></p><p><strong>Con:</strong> not as polished, currently doesn't support battlegrids at all let alone dynamic lighting, can't import content from other people. </p><p></p><p><strong>Big pro:</strong> it was fun and educational to build, and once I get battlegrids working I can think about adding Hololens support. (My players have already expressed an interest in playing 3D maps if I can get them working. Then I can add more cliff faces and tunnels to my game instead of trying to build them with Legos.)</p><p></p><p>If you're at all experienced with programming you might think about building your own VTT tool. It can be a great experience.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6657178, member: 6787650"] Just a quick plug for the third way: I've checked out FG and Roll20 but ultimately ended up writing my own as an F# App. [B]Pro:[/B] more customized to my playstyle, handles TotM better, easy to automate large battles. [B]Con:[/B] not as polished, currently doesn't support battlegrids at all let alone dynamic lighting, can't import content from other people. [B]Big pro:[/B] it was fun and educational to build, and once I get battlegrids working I can think about adding Hololens support. (My players have already expressed an interest in playing 3D maps if I can get them working. Then I can add more cliff faces and tunnels to my game instead of trying to build them with Legos.) If you're at all experienced with programming you might think about building your own VTT tool. It can be a great experience. [/QUOTE]
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