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<blockquote data-quote="Mgrancey" data-source="post: 6657272" data-attributes="member: 6701642"><p>Fantasy Grounds <strong>has not</strong> been comfortable as being the best, they (of which there is a handful) of developers who work on the hard code for the system have been constantly working on it over the years improving and adding rules sets, some for free, to FG. There was DnD 3/3.5, then Pathfinder and DnD 4e, then DnD 5e, plus all the other rules sets they have added. Castles and Crusades, Basic Roleplaying, Call of Cuthulu, Rolemaster Classic, Fate Core (which is new and must be free as I didn't buy it within last 8 months), Savage Worlds and its update within the last year (again free for SW license holders), and the creation of the CoreRPG, which allows you to setup for a system that isn't supported and was made available free with update to FG 3.0.</p><p></p><p>As proof, <a href="http://www.fantasygrounds.com/filelibrary/patchnotes.html" target="_blank">here is the release and patch notes for FG</a>, its a bit of a read</p><p></p><p>As far as decks/cards go, there are extensions for systems that don't use them, and it is built into the Savage Worlds ruleset.</p><p></p><p></p><p>Finally, it is no small thing to have to grandfather in old content into a new software, which is what they are working on with FGNext (as it is being bandied about) and changing the base code to Unity.</p></blockquote><p></p>
[QUOTE="Mgrancey, post: 6657272, member: 6701642"] Fantasy Grounds [B]has not[/B] been comfortable as being the best, they (of which there is a handful) of developers who work on the hard code for the system have been constantly working on it over the years improving and adding rules sets, some for free, to FG. There was DnD 3/3.5, then Pathfinder and DnD 4e, then DnD 5e, plus all the other rules sets they have added. Castles and Crusades, Basic Roleplaying, Call of Cuthulu, Rolemaster Classic, Fate Core (which is new and must be free as I didn't buy it within last 8 months), Savage Worlds and its update within the last year (again free for SW license holders), and the creation of the CoreRPG, which allows you to setup for a system that isn't supported and was made available free with update to FG 3.0. As proof, [URL="http://www.fantasygrounds.com/filelibrary/patchnotes.html"]here is the release and patch notes for FG[/URL], its a bit of a read As far as decks/cards go, there are extensions for systems that don't use them, and it is built into the Savage Worlds ruleset. Finally, it is no small thing to have to grandfather in old content into a new software, which is what they are working on with FGNext (as it is being bandied about) and changing the base code to Unity. [/QUOTE]
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