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<blockquote data-quote="Dracones" data-source="post: 6657396" data-attributes="member: 6684951"><p>You wouldn't buy Savage Worlds for cards. The cards in Savage Worlds are very specific to that ruleset. For example combat uses cards for initiative, chases uses cards and there's a special adventure deck which is a unique set of cards that can be traded around by the players.</p><p></p><p>There's a free card extension to the CoreRPG ruleset which is what every other ruleset is based off of. So you can install that and have card support, though it's pretty basic(not as good as Roll20's card system). All the rulesets in Fantasy Grounds base off of CoreRPG and the code is open so anyone is free to write extensions. I've written my own extensions for Savage Worlds where I added in Alchemy and a few other magic systems.</p><p></p><p>Every ruleset has its own forum and in each forum there's a sticky where people link in the extensions they've written for the ruleset that are free to use.</p></blockquote><p></p>
[QUOTE="Dracones, post: 6657396, member: 6684951"] You wouldn't buy Savage Worlds for cards. The cards in Savage Worlds are very specific to that ruleset. For example combat uses cards for initiative, chases uses cards and there's a special adventure deck which is a unique set of cards that can be traded around by the players. There's a free card extension to the CoreRPG ruleset which is what every other ruleset is based off of. So you can install that and have card support, though it's pretty basic(not as good as Roll20's card system). All the rulesets in Fantasy Grounds base off of CoreRPG and the code is open so anyone is free to write extensions. I've written my own extensions for Savage Worlds where I added in Alchemy and a few other magic systems. Every ruleset has its own forum and in each forum there's a sticky where people link in the extensions they've written for the ruleset that are free to use. [/QUOTE]
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