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<blockquote data-quote="smiteworks" data-source="post: 6660672" data-attributes="member: 87795"><p>Fantasy Grounds has never tried to be a map building software, but instead a consumer. There are a bunch of free and paid tools that allow people to make fantastic maps and it seemed foolish for us to spend development cycles reinventing the wheel. You merely have to drag the map into your Maps window in FG and it put it in the correct place and you can add a grid (if you want one) and off you go. Assuming that you can export a JPG or PNG from Roll20, you could even use that to create maps that you consume within FG. I personally use photoshop for maps I build, but I prefer to use high quality maps from printed adventures since they are normally built by professional cartographers such as Mike Schley. </p><p></p><p>We will be adding new features to the next major release of Fantasy Grounds, though, to add in more tile based and non-tile based map building, dynamic lighting, streaming music and sounds, more dice macros and a built-in lobby system. Our focus so far has been in making robust character sheets, NPC sheets, ready-to-run adventures and automation to speed up game play and reduce prep time. Most of these features make life easier for DM's so they feel more comfortable running games week to week and can focus more time on the creative part of running a game as opposed to the technical side of things where they have to pre-enter a bunch of data or macros. </p><p></p><p>Regarding the ability to change values on your sheet, you can type over most areas or hold CTRL and mouse wheel up or down. Alternately, there are a bunch of preloaded effects that can be toggled on to adjust for a wide range of conditions and effects and spells can be preset to apply bonuses or penalties to things as needed too.</p><p></p><p>From our wiki page for 5E character sheets: <a href="http://www.fantasygrounds.com/wiki/index.php/5E_Character_Sheet" target="_blank">http://www.fantasygrounds.com/wiki/index.php/5E_Character_Sheet</a></p><p><img src="http://www.fantasygrounds.com/wiki/images/d/d5/DD5ECharacterSheet.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><img src="http://www.fantasygrounds.com/wiki/images/0/08/DD5ECharacterSheetAbilities.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><img src="http://www.fantasygrounds.com/wiki/images/c/c9/DD5ECharacterSheetInventory.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><img src="http://www.fantasygrounds.com/wiki/images/5/5f/DD5ECharacterSheetActions.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="smiteworks, post: 6660672, member: 87795"] Fantasy Grounds has never tried to be a map building software, but instead a consumer. There are a bunch of free and paid tools that allow people to make fantastic maps and it seemed foolish for us to spend development cycles reinventing the wheel. You merely have to drag the map into your Maps window in FG and it put it in the correct place and you can add a grid (if you want one) and off you go. Assuming that you can export a JPG or PNG from Roll20, you could even use that to create maps that you consume within FG. I personally use photoshop for maps I build, but I prefer to use high quality maps from printed adventures since they are normally built by professional cartographers such as Mike Schley. We will be adding new features to the next major release of Fantasy Grounds, though, to add in more tile based and non-tile based map building, dynamic lighting, streaming music and sounds, more dice macros and a built-in lobby system. Our focus so far has been in making robust character sheets, NPC sheets, ready-to-run adventures and automation to speed up game play and reduce prep time. Most of these features make life easier for DM's so they feel more comfortable running games week to week and can focus more time on the creative part of running a game as opposed to the technical side of things where they have to pre-enter a bunch of data or macros. Regarding the ability to change values on your sheet, you can type over most areas or hold CTRL and mouse wheel up or down. Alternately, there are a bunch of preloaded effects that can be toggled on to adjust for a wide range of conditions and effects and spells can be preset to apply bonuses or penalties to things as needed too. From our wiki page for 5E character sheets: [url]http://www.fantasygrounds.com/wiki/index.php/5E_Character_Sheet[/url] [img]http://www.fantasygrounds.com/wiki/images/d/d5/DD5ECharacterSheet.jpg[/img] [img]http://www.fantasygrounds.com/wiki/images/0/08/DD5ECharacterSheetAbilities.jpg[/img] [img]http://www.fantasygrounds.com/wiki/images/c/c9/DD5ECharacterSheetInventory.jpg[/img] [img]http://www.fantasygrounds.com/wiki/images/5/5f/DD5ECharacterSheetActions.jpg[/img] [/QUOTE]
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