the first stat i found interesting was the d&d 3.5e player percentage...which is actually larger than pathfinder (course this is based on player surveys...i'm on roll20 and i didn't know they had player surveys

). i wouldn't be surprised if a lot of pathfinder and 3.5 games were running the same adventures/rulebooks etc...so some overlap with players is understandable. my prediction (and why not predict? ...guessing about hazy statistics doesn't make one less wrong

) is that 5e picks up big chunks of audience as the quarters roll on (pun perhaps not intended).
still the impossible question-how many pathfinder games are using 5e rulesets/mechanics? how many of those players and dm's own 5e phbs? etc....
second notable item was the relatively low % of numenera gamers...again this due to a variety of factors i'm sure. 1) it's just incredibly hard to gain traction in this space (by traction i mean large numbers of gamers actually playing your game) 2) from above-how many people are using numenera mechanics and settings for ideas for pathfinder/d&d games? and 3) is numenera really a roll20 game or is it more theatre of the mind? (i find roll20 to be useful for even a rules lite game..character tracking/campaign progress etc....but even more useful just as an online place to meetup-yeah you can use just g+ but roll20 makes it more fun).
why is this notable? numenera , and let's throw 13th age in there too, had relatively high profile launches and both games have had some time (not that long...but still) too 'settle' into the gaming landscape...i suppose the lesson here -d&d really is the 800 lb gorilla !
