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Roll20 Purchases Demiplane
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<blockquote data-quote="MNblockhead" data-source="post: 9366599" data-attributes="member: 6796661"><p>Yeah, of the three major VTT platforms (FG, Roll20, and Foundry), Roll20 has the lowest barrier to entry, the lowest learning curve, and the best networking experience. </p><p></p><p>I've played in Roll20 games on bad connections in parts of the world where I regularly experience issues connecting to sites in the US and have never had major issues with Roll20. Its surprising solid and forgiving. Of course large, complicated battlemaps, with all the features turned on can slow things down or cause issues, but it is worse with FG and Foundry in my experience. </p><p></p><p>With Foundry I've been able to run games without issues, but I'm paying for hosting with The Forge and when I was overseas, I had it set to use US servers so I wasn't pushing lots of data through through crappy connections with lots of hops. My setup is certainly more expensive than Roll20, even though the Foundry software itself is a one-time reasonable fee. </p><p></p><p>While you would think that this really is not an issue for most people, now that I'm back in the US with gigabit connection, the difference is even clearer to me. I play a lot of paid-DM one shots on Start Playing. I generally prefer people running games in Foundry because I'm most familiar with the platform. But I am getting really tired of DMs who self-host foundry, especially when they are in Europe. Every two or three sessions there are issues and the server has to be restarted. Voice quality sucks because they are running Discord and Foundry on the same computer with residential internet. </p><p></p><p>I can't remember EVER having an issue when joining for-pay games where the DM is using Roll20. As a customer, I'll take fewer bells and whistles in favor of stability any day. </p><p></p><p>While Roll20 should certainly continue to improve their interface and roll out new cool features, they need to continue to give top priority to performance. It is their biggest competitive advantage.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9366599, member: 6796661"] Yeah, of the three major VTT platforms (FG, Roll20, and Foundry), Roll20 has the lowest barrier to entry, the lowest learning curve, and the best networking experience. I've played in Roll20 games on bad connections in parts of the world where I regularly experience issues connecting to sites in the US and have never had major issues with Roll20. Its surprising solid and forgiving. Of course large, complicated battlemaps, with all the features turned on can slow things down or cause issues, but it is worse with FG and Foundry in my experience. With Foundry I've been able to run games without issues, but I'm paying for hosting with The Forge and when I was overseas, I had it set to use US servers so I wasn't pushing lots of data through through crappy connections with lots of hops. My setup is certainly more expensive than Roll20, even though the Foundry software itself is a one-time reasonable fee. While you would think that this really is not an issue for most people, now that I'm back in the US with gigabit connection, the difference is even clearer to me. I play a lot of paid-DM one shots on Start Playing. I generally prefer people running games in Foundry because I'm most familiar with the platform. But I am getting really tired of DMs who self-host foundry, especially when they are in Europe. Every two or three sessions there are issues and the server has to be restarted. Voice quality sucks because they are running Discord and Foundry on the same computer with residential internet. I can't remember EVER having an issue when joining for-pay games where the DM is using Roll20. As a customer, I'll take fewer bells and whistles in favor of stability any day. While Roll20 should certainly continue to improve their interface and roll out new cool features, they need to continue to give top priority to performance. It is their biggest competitive advantage. [/QUOTE]
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