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Roll20 vs Fantasy Grounds
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<blockquote data-quote="Oryan77" data-source="post: 6692431" data-attributes="member: 18701"><p>If you are doing Play by Post games, you would have to leave these VTT systems logged online at all times. The DM keeps the server (map) running and players connect to it. You could just load maps on something like google docs or whatever (sorry I'm not familiar with what google has exactly). Then players can just edit that file as you play.</p><p></p><p>I did my VTT research years ago and came to the conclusion that Maptool (by RPtools) was the best software for my needs. I've been using it ever since. It's free and people on their forums are great with tech help if you have questions or issues. It actually has way more options and does things that the others don't. That only matters though if you want to get technical (using line of sight, lighting, macros, animated doors, teleporting, summoning, etc, etc). You can use the bare bones options just fine if you don't want to use all that sort of stuff. The interface isn't as pretty as some of the others, but I use it because it works better. I don't mind if it looks better or not.</p><p></p><p>You do not have to know about coding to use Maptool unless you want to custom make your own macros and tools. There are plenty of pre-made campaign frameworks that users have created to provide you with various tools for the edition of the game you play. That only matters if you want character sheets and macros to keep up with attacking/damaging and dealing with hitpoints. Otherwise, you can use Maptool straight out of the box.</p><p></p><p>It's free, so I say try MT first and see if it will work for your type of game. If you don't like it, then try the other alternatives. I hope that helps some.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6692431, member: 18701"] If you are doing Play by Post games, you would have to leave these VTT systems logged online at all times. The DM keeps the server (map) running and players connect to it. You could just load maps on something like google docs or whatever (sorry I'm not familiar with what google has exactly). Then players can just edit that file as you play. I did my VTT research years ago and came to the conclusion that Maptool (by RPtools) was the best software for my needs. I've been using it ever since. It's free and people on their forums are great with tech help if you have questions or issues. It actually has way more options and does things that the others don't. That only matters though if you want to get technical (using line of sight, lighting, macros, animated doors, teleporting, summoning, etc, etc). You can use the bare bones options just fine if you don't want to use all that sort of stuff. The interface isn't as pretty as some of the others, but I use it because it works better. I don't mind if it looks better or not. You do not have to know about coding to use Maptool unless you want to custom make your own macros and tools. There are plenty of pre-made campaign frameworks that users have created to provide you with various tools for the edition of the game you play. That only matters if you want character sheets and macros to keep up with attacking/damaging and dealing with hitpoints. Otherwise, you can use Maptool straight out of the box. It's free, so I say try MT first and see if it will work for your type of game. If you don't like it, then try the other alternatives. I hope that helps some. [/QUOTE]
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Roll20 vs Fantasy Grounds
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