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Roll20 vs Fantasy Grounds
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<blockquote data-quote="xanstin" data-source="post: 6988187" data-attributes="member: 84484"><p>Fantasy Grounds is fantastic and very powerful, but it has a steeper learning curve.Roll 20 is free as you know. FG has a ,out of makes life easier built into it even more so if you buy the official modules.</p><p></p><p>My group started on roll20 and moved to FG and never looked back for 5e since the official support make my prep almost zero outside of reading module.</p><p></p><p>Roll 20 paid sub has some features like macros and lighting which with some searching or programming knowledge can mimic some of FGs built in functions. Unity will add some of roll 20s map draw and usage functions which are better and dynamic lighting to be on par with roll20.</p><p></p><p>If your very hands on and don't mind running it like a table with books open and figuring out everything on the spot like a live session you can get by with roll20. If you want a lot of automation like hits, damage calcs , automated savings throws, targeting, etc FG is the way to go. I believe roll 20 is slowly adding official module support so that's a draw.</p><p></p><p></p><p>Sent from my iPad using Tapatalk</p></blockquote><p></p>
[QUOTE="xanstin, post: 6988187, member: 84484"] Fantasy Grounds is fantastic and very powerful, but it has a steeper learning curve.Roll 20 is free as you know. FG has a ,out of makes life easier built into it even more so if you buy the official modules. My group started on roll20 and moved to FG and never looked back for 5e since the official support make my prep almost zero outside of reading module. Roll 20 paid sub has some features like macros and lighting which with some searching or programming knowledge can mimic some of FGs built in functions. Unity will add some of roll 20s map draw and usage functions which are better and dynamic lighting to be on par with roll20. If your very hands on and don't mind running it like a table with books open and figuring out everything on the spot like a live session you can get by with roll20. If you want a lot of automation like hits, damage calcs , automated savings throws, targeting, etc FG is the way to go. I believe roll 20 is slowly adding official module support so that's a draw. Sent from my iPad using Tapatalk [/QUOTE]
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