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Roll20 vs Fantasy Grounds
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<blockquote data-quote="SpiritOfFire" data-source="post: 6989179" data-attributes="member: 6778247"><p>I switched from Roll20 to Fantasy Grounds since DMing on Roll20 is more work.</p><p></p><p>I think I prefer it since the automation features are so nice. Speed of play is extremely fast once you get over the learning curve (kinda steep). Right now, for my group, its faster than face-to-face games, so that's a huge plus. Game is much more fun and engaging.</p><p></p><p>To cite some examples, it has stuff like a more robust integration of the combat tracker. It tracks targets, effects, initiative, stats, npc flavor text, etc with the secret info hidden to players. Both on-grid and theater of the mind combat is FAST. It's also super simple to award xp/ treasure/ parcels, or for player to hand an item in their inventory to another party member. You can click a button for short/long rest and each character's appropriate powers will reset, etc. </p><p></p><p>All the [MENTION=13913]pl[/MENTION]ay automation features and the basic rules you can get for $40, but you can also buy the sourcebooks or adventures so you can avoid data-entry, image-scanning, etc during the preparation phase. Everything is linked and easy to reference. All the adventure pictures and maps are preloaded, so you can just rightclick+share to show your players. This is a HUGE time saver (for DM).</p><p></p><p>But I think this is what people mention when they say fantasy grounds is too expensive. The prices for the books are set by WotC... so gonna be expensive no matter where you get it (FG/Roll20/physical copy). So even if you go Roll20, its gonna cost you to buy something like Storm King's Thunder.... otherwise you gon have to input monster stats, their attacks, set the tokens, upload map, then set a grid, etc. Be warned the PBH, DM guide, and Monster manuals are not available on Roll20. Prepare for manual stat entry and a longer character creation/leveling process...</p><p></p><p>I think if you're a player or just gonna mess around and maybe run some one-shots Roll20 is the best bet since it looks like google/facebook UI and it's free. I think if you pay $10/mo sub, it'll let you write scripts so you can program some of the automation yourself though. And...you'll get dynamic lighting! (Fog of war clears up based on token's line of sight if you set it up)</p><p></p><p>FG is an oldschool windows program. But if you want more powerful automation features and are willing to learn the extra stuff FG gives you, I'd pick that as a DM. Otherwise.... Roll20 does the diceroller + battlemap for free.</p></blockquote><p></p>
[QUOTE="SpiritOfFire, post: 6989179, member: 6778247"] I switched from Roll20 to Fantasy Grounds since DMing on Roll20 is more work. I think I prefer it since the automation features are so nice. Speed of play is extremely fast once you get over the learning curve (kinda steep). Right now, for my group, its faster than face-to-face games, so that's a huge plus. Game is much more fun and engaging. To cite some examples, it has stuff like a more robust integration of the combat tracker. It tracks targets, effects, initiative, stats, npc flavor text, etc with the secret info hidden to players. Both on-grid and theater of the mind combat is FAST. It's also super simple to award xp/ treasure/ parcels, or for player to hand an item in their inventory to another party member. You can click a button for short/long rest and each character's appropriate powers will reset, etc. All the [MENTION=13913]pl[/MENTION]ay automation features and the basic rules you can get for $40, but you can also buy the sourcebooks or adventures so you can avoid data-entry, image-scanning, etc during the preparation phase. Everything is linked and easy to reference. All the adventure pictures and maps are preloaded, so you can just rightclick+share to show your players. This is a HUGE time saver (for DM). But I think this is what people mention when they say fantasy grounds is too expensive. The prices for the books are set by WotC... so gonna be expensive no matter where you get it (FG/Roll20/physical copy). So even if you go Roll20, its gonna cost you to buy something like Storm King's Thunder.... otherwise you gon have to input monster stats, their attacks, set the tokens, upload map, then set a grid, etc. Be warned the PBH, DM guide, and Monster manuals are not available on Roll20. Prepare for manual stat entry and a longer character creation/leveling process... I think if you're a player or just gonna mess around and maybe run some one-shots Roll20 is the best bet since it looks like google/facebook UI and it's free. I think if you pay $10/mo sub, it'll let you write scripts so you can program some of the automation yourself though. And...you'll get dynamic lighting! (Fog of war clears up based on token's line of sight if you set it up) FG is an oldschool windows program. But if you want more powerful automation features and are willing to learn the extra stuff FG gives you, I'd pick that as a DM. Otherwise.... Roll20 does the diceroller + battlemap for free. [/QUOTE]
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