Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Roll20 vs Fantasy Grounds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SpiritOfFire" data-source="post: 6989294" data-attributes="member: 6778247"><p>It doesn't happen too much but tbh, since D&D is an open-ended game (which makes it awesome), it definitely happens. It will happen more frequently if you throw in your own cool homebrew powers, items, etc as well. </p><p></p><p>But the nice part about Fantasy Grounds is that is FLEXIBLE to handle this, which is a MUST for table top RPGS. You can always handle things manually without the automation as a backup.</p><p></p><p>So for example, the Paladin aura with a +char mod bonus to saving throw, there is no way to automate applying this effect based on your range (Think about it... if you were running it theater of the mind? how could it?). You can just drag that effect and toss it on the players your DM says are within 10 feet. If you're using a battle grid, it's even easier to tell who's in range. Just drag it onto their token on the map before they make their save. </p><p></p><p>But you don't even need to do that. Say your friend makes a saving throw and fails. But you remember you had your aura, and that he should have made the save! Tell your DM and he can just not apply the damage or effect on him. Or half the damage... You'll see that even if a lot of it is automated (faster) you can just manually change the values like you would at the table (flexible).</p><p></p><p>The automation features spoils you, and sometimes, you end up going crazy and put a lot of effort into perfectly automating everything when you could just adjust on the fly...</p></blockquote><p></p>
[QUOTE="SpiritOfFire, post: 6989294, member: 6778247"] It doesn't happen too much but tbh, since D&D is an open-ended game (which makes it awesome), it definitely happens. It will happen more frequently if you throw in your own cool homebrew powers, items, etc as well. But the nice part about Fantasy Grounds is that is FLEXIBLE to handle this, which is a MUST for table top RPGS. You can always handle things manually without the automation as a backup. So for example, the Paladin aura with a +char mod bonus to saving throw, there is no way to automate applying this effect based on your range (Think about it... if you were running it theater of the mind? how could it?). You can just drag that effect and toss it on the players your DM says are within 10 feet. If you're using a battle grid, it's even easier to tell who's in range. Just drag it onto their token on the map before they make their save. But you don't even need to do that. Say your friend makes a saving throw and fails. But you remember you had your aura, and that he should have made the save! Tell your DM and he can just not apply the damage or effect on him. Or half the damage... You'll see that even if a lot of it is automated (faster) you can just manually change the values like you would at the table (flexible). The automation features spoils you, and sometimes, you end up going crazy and put a lot of effort into perfectly automating everything when you could just adjust on the fly... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Roll20 vs Fantasy Grounds
Top