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Roll20 vs Fantasy Grounds
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<blockquote data-quote="LordEntrails" data-source="post: 7200987" data-attributes="member: 6804070"><p>First, let me say that I appreciate that you have taken the time to post this. Though without trying to be defensive or protective, but I think you have made some unfair, uncommon experiences or misleading statements that you make.</p><p></p><p>I think everyone deserves a fair shake, so hopefully you can provide constructive feedback on my questions.</p><p></p><p></p><p>I always find comments about the difference in learning curves interesting. I have come to the conclusion that it depends more upon the person that the software. I found myself unable to intuitively understand Roll20. Whereas FG, the basic of it, I never had a problem with. Never needed to read the manual or watch a video. It does seem that more people may find the Roll20 UI easier to learn than the FG one, but it is dependent upon the user (and, based upon my experience teaching other software programs, the users expectations and attitude).</p><p></p><p></p><p>This was recently discussed on the FG forums (<a href="http://www.fantasygrounds.com/forums/showthread.php?37510-5e-Bug-reports-(Continued-Part-2)&p=351313&viewfull=1#post351313" target="_blank">here</a>). And the technical and legal reasons why where also mentioned. So, maybe this could be done, but probably not given the licensing requirements from WotC. I would be surprised if Roll20 had this capability, and if not, then it's not particularly fair to complain about something like this. Plus the fact that comes dow to the desire to have a link to </p><p></p><p></p><p>This was recently identified by a user on the forums, and has already been slated to be fixed in the next update. See <a href="http://www.fantasygrounds.com/forums/showthread.php?37510-5e-Bug-reports-(Continued-Part-2)&p=351219&viewfull=1#post351219" target="_blank">here</a>. So it seems to me like FG is exceptionally responsive to user reports and errata. My understanding is the Roll20 is not (and often doesn't even disposition such issues.)</p><p></p><p></p><p>Again, if these are reported, they are fixed in the next update. So, if you have found any such discrepencies, all you have to do is report them and they will be fixed.</p><p></p><p></p><p>If there is a picture of the creature in the MM, then it has a picture token for it. If there is no picture for it in the MM, then where is the picture supposed to come from? Again, any missing pictures just have to be reported (though I doubt there are any currently) and they will be fixed promptly.</p><p></p><p>The NPC tab/list (and all the other lists) can use the groups and filters to restrict the list to what you want to display. It actually has all of the capabilities of version 3.2 tabs, and a lot more as well. Plus, it also allows for architecture changes that are required for the Unity version.</p><p></p><p>Your statement about resource issues is extremely misleading if not simple wrong. First, the number of NPCs in the list does not affect memory usage. Second, if you are running on a 32-bit operating system, then EVERY application on that computer, is limited to about 2GB. If you are on a 64-bit OS, then the limit is somewhere over 3GB. Something I've never hit myself.</p><p></p><p></p><p>Again, the UI intuitiveness is a user/person specific thing. I've never had a problem understanding how to use it, neither have my players.</p><p></p><p>Correct that you have to load an extension for having map layers. But again, it's never been a usability issue for me. But I understand that for some people it certainly is. (And it is a valuable issue to identify for those comparing the two.)</p><p> </p><p></p><p>This comment I find disturbing, because it is certainly vastly different than what I have experienced. </p><p></p><p>I have found customer service to be exceptional on the few occasions I have reached out to them. The community support has also been exceptional, the community prides itself on being helpful and open. And the few times I've seen a post that was not, other members quickly jumped in to correct the situation. That doesn't mean that people are always given the answer they are hoping for, but even obvious trolls have been treated as if they were not.</p><p></p><p>Perhaps you could link to an example? I'm sure the FG community would want to address such an occurrence.</p><p></p><p></p><p>In general I won't comment on this, because after trying Roll20 for a couple of weeks I decided on FG, so you obviously are a better authority than myself on it.</p><p></p><p></p><p>This is what I would hope to hear about any customer service group. Apparently our experiences are vastly different though. Because with the three questions I asked them I received no response for 2 of them. The other I was told to read the website, and then no response when I stated I had and still had questions.</p><p></p><p>Hopefully I cleared up one or two things for you, and as I stated, would appreciate links to any inappropriate community responses on the FG forums.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7200987, member: 6804070"] First, let me say that I appreciate that you have taken the time to post this. Though without trying to be defensive or protective, but I think you have made some unfair, uncommon experiences or misleading statements that you make. I think everyone deserves a fair shake, so hopefully you can provide constructive feedback on my questions. I always find comments about the difference in learning curves interesting. I have come to the conclusion that it depends more upon the person that the software. I found myself unable to intuitively understand Roll20. Whereas FG, the basic of it, I never had a problem with. Never needed to read the manual or watch a video. It does seem that more people may find the Roll20 UI easier to learn than the FG one, but it is dependent upon the user (and, based upon my experience teaching other software programs, the users expectations and attitude). This was recently discussed on the FG forums ([URL="http://www.fantasygrounds.com/forums/showthread.php?37510-5e-Bug-reports-(Continued-Part-2)&p=351313&viewfull=1#post351313"]here[/URL]). And the technical and legal reasons why where also mentioned. So, maybe this could be done, but probably not given the licensing requirements from WotC. I would be surprised if Roll20 had this capability, and if not, then it's not particularly fair to complain about something like this. Plus the fact that comes dow to the desire to have a link to This was recently identified by a user on the forums, and has already been slated to be fixed in the next update. See [URL="http://www.fantasygrounds.com/forums/showthread.php?37510-5e-Bug-reports-(Continued-Part-2)&p=351219&viewfull=1#post351219"]here[/URL]. So it seems to me like FG is exceptionally responsive to user reports and errata. My understanding is the Roll20 is not (and often doesn't even disposition such issues.) Again, if these are reported, they are fixed in the next update. So, if you have found any such discrepencies, all you have to do is report them and they will be fixed. If there is a picture of the creature in the MM, then it has a picture token for it. If there is no picture for it in the MM, then where is the picture supposed to come from? Again, any missing pictures just have to be reported (though I doubt there are any currently) and they will be fixed promptly. The NPC tab/list (and all the other lists) can use the groups and filters to restrict the list to what you want to display. It actually has all of the capabilities of version 3.2 tabs, and a lot more as well. Plus, it also allows for architecture changes that are required for the Unity version. Your statement about resource issues is extremely misleading if not simple wrong. First, the number of NPCs in the list does not affect memory usage. Second, if you are running on a 32-bit operating system, then EVERY application on that computer, is limited to about 2GB. If you are on a 64-bit OS, then the limit is somewhere over 3GB. Something I've never hit myself. Again, the UI intuitiveness is a user/person specific thing. I've never had a problem understanding how to use it, neither have my players. Correct that you have to load an extension for having map layers. But again, it's never been a usability issue for me. But I understand that for some people it certainly is. (And it is a valuable issue to identify for those comparing the two.) This comment I find disturbing, because it is certainly vastly different than what I have experienced. I have found customer service to be exceptional on the few occasions I have reached out to them. The community support has also been exceptional, the community prides itself on being helpful and open. And the few times I've seen a post that was not, other members quickly jumped in to correct the situation. That doesn't mean that people are always given the answer they are hoping for, but even obvious trolls have been treated as if they were not. Perhaps you could link to an example? I'm sure the FG community would want to address such an occurrence. In general I won't comment on this, because after trying Roll20 for a couple of weeks I decided on FG, so you obviously are a better authority than myself on it. This is what I would hope to hear about any customer service group. Apparently our experiences are vastly different though. Because with the three questions I asked them I received no response for 2 of them. The other I was told to read the website, and then no response when I stated I had and still had questions. Hopefully I cleared up one or two things for you, and as I stated, would appreciate links to any inappropriate community responses on the FG forums. [/QUOTE]
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