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<blockquote data-quote="pming" data-source="post: 7755018" data-attributes="member: 45197"><p>Hiya.</p><p></p><p>I'm still not seeing it. They are trying, to my eyes, to take something that is pretty much anathema to what D&D actually is, video/stream it, and make money. If you boil it right down, some suit/business-major has convinced Hasbro-at-large that if you take successful streaming, and successful D&D market growth, and smash them together...they'll make millions!</p><p></p><p>Looking at what dave2008 (just using what you said as an example, dave) said was:</p><p></p><p></p><p></p><p>I see that and think that the only reason this is a list, and labeled as 'all working together'<em>isn't </em>that the suits are thinking "That will be cool! Lots of fun! People will love it!". In stead, they are thinking "Money, Money, Money, Money, Money and possibly even MORE Money!". A business is there to make money, yes, but a business needs to have their product make sense and be desirable by the people likely to buy it. The people who are getting into D&D (or still playing it) are looking to get AWAY FROM their computers, TV's and all the "vicarious excitement" of watching others do something...and sit down at a kitchen table with friends, relax, roll some dice and play make-believe. Personal, face to face, human interaction and contact. That's a HUGE part of the attraction of TTRPG'ing. People watching esports/streaming are doing pretty much the exact opposite (watching others enjoy something and through that watching, get the "excitement" they would like to have first-hand)...no interaction and no contact.</p><p></p><p>D&D isn't about competition. At ALL. Might as well make Solitaire an esport. Have I watched folk play and RPG? Yes, but not as a "thing"...only as a "I have 20 minutes to kill before everyone arrives for today's game session so lets see what Youtuber XYZ did last session". People who don't have the luxury of playing in a game themselves probably watch more; but given the chance, I'd bet they'd drop a televised D&D session in a hot second if they could play in a game themselves.</p><p></p><p>I don't know...I just don't see it working. At least not in a "make money" kind of reliable way. Role-playing relies far too much on random chance as well as completely non-definable "rules", as others have said (e.g., "I try and break the lock"...DM #1: "Make a Strength check at -2", ...DM #2: "Make an Athletics check at Disadvantage", ...DM #3, "Make an Attack Roll" ...all three DM's are "correct" in how to handle that situation). As others have said, watching a D&D game is about seeing the story unfold and seeing how the players react...nobody gives a flying ferk about specific rules or which player 'rolled better' or anything along that line. Sure, seeing someone roll a natural 20 during a critical fight is 'exciting' to see...via video or in real life in front of you at the table...but that isn't really a reliably predictable thing. I think Hasbro is comparing Apples to Screwdrivers, IMNSHO.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7755018, member: 45197"] Hiya. I'm still not seeing it. They are trying, to my eyes, to take something that is pretty much anathema to what D&D actually is, video/stream it, and make money. If you boil it right down, some suit/business-major has convinced Hasbro-at-large that if you take successful streaming, and successful D&D market growth, and smash them together...they'll make millions! Looking at what dave2008 (just using what you said as an example, dave) said was: I see that and think that the only reason this is a list, and labeled as 'all working together'[I]isn't [/I]that the suits are thinking "That will be cool! Lots of fun! People will love it!". In stead, they are thinking "Money, Money, Money, Money, Money and possibly even MORE Money!". A business is there to make money, yes, but a business needs to have their product make sense and be desirable by the people likely to buy it. The people who are getting into D&D (or still playing it) are looking to get AWAY FROM their computers, TV's and all the "vicarious excitement" of watching others do something...and sit down at a kitchen table with friends, relax, roll some dice and play make-believe. Personal, face to face, human interaction and contact. That's a HUGE part of the attraction of TTRPG'ing. People watching esports/streaming are doing pretty much the exact opposite (watching others enjoy something and through that watching, get the "excitement" they would like to have first-hand)...no interaction and no contact. D&D isn't about competition. At ALL. Might as well make Solitaire an esport. Have I watched folk play and RPG? Yes, but not as a "thing"...only as a "I have 20 minutes to kill before everyone arrives for today's game session so lets see what Youtuber XYZ did last session". People who don't have the luxury of playing in a game themselves probably watch more; but given the chance, I'd bet they'd drop a televised D&D session in a hot second if they could play in a game themselves. I don't know...I just don't see it working. At least not in a "make money" kind of reliable way. Role-playing relies far too much on random chance as well as completely non-definable "rules", as others have said (e.g., "I try and break the lock"...DM #1: "Make a Strength check at -2", ...DM #2: "Make an Athletics check at Disadvantage", ...DM #3, "Make an Attack Roll" ...all three DM's are "correct" in how to handle that situation). As others have said, watching a D&D game is about seeing the story unfold and seeing how the players react...nobody gives a flying ferk about specific rules or which player 'rolled better' or anything along that line. Sure, seeing someone roll a natural 20 during a critical fight is 'exciting' to see...via video or in real life in front of you at the table...but that isn't really a reliably predictable thing. I think Hasbro is comparing Apples to Screwdrivers, IMNSHO. ^_^ Paul L. Ming [/QUOTE]
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