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Roll20's Latest Usage Report: D&D Steady, Cthulhu Down!
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<blockquote data-quote="ReshiIRE" data-source="post: 8456300" data-attributes="member: 7031231"><p>Fantasy Grounds, if I understand correctly, has an inbuilt Cloud service that they directly report. I'm not sure if they use any telemitry with their LAN versions, but this makes it much easier for them to report stats.</p><p></p><p>Foundry, in contrast, is significantly more decentralised. While there are hosting services such as Forge, none of them are 'official' official; I suspect there's a good amount of Foundry users who host locally or host via free AWS accounts. This makes it more difficult for Foundry to gather accurate stats. The most accurate you would get is from Forge.</p><p></p><p>However, another thing to point out is that, if I understand Roll 20's business model correctly, for a large amount of games you can effectively play for free and just use it as a VTT (without necessarily having inbuilt system support, but if I understand correctly 5e's SRD is freely available there). Foundry requires an explicit license that the GM has to buy, and Fantasy Grounds has a mixed model (there is a 'free seats' model for Fantasy Grounds that means a GM can buy a more expensive license and nobody else has to pay; but they do then have to pay for the system in most cases, in my understanding).</p><p></p><p>This <em>probably </em>biases the data in some way. I am making a big assumption, but I think it may be a fair one; since 5e is so dominate and so popular, I can imagine a large amount of people use Roll 20 because it's also relatively free and inexpensive - and in some ways, not as ''hardcore' or 'dedicated' in their purchasing decisions. </p><p></p><p>I imagine, then, for other VTTs, if we were to get data from them, would be biased by those users being more 'dedicated' or 'hardcore' in some ways, and this may change what games are being played.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8456300, member: 7031231"] Fantasy Grounds, if I understand correctly, has an inbuilt Cloud service that they directly report. I'm not sure if they use any telemitry with their LAN versions, but this makes it much easier for them to report stats. Foundry, in contrast, is significantly more decentralised. While there are hosting services such as Forge, none of them are 'official' official; I suspect there's a good amount of Foundry users who host locally or host via free AWS accounts. This makes it more difficult for Foundry to gather accurate stats. The most accurate you would get is from Forge. However, another thing to point out is that, if I understand Roll 20's business model correctly, for a large amount of games you can effectively play for free and just use it as a VTT (without necessarily having inbuilt system support, but if I understand correctly 5e's SRD is freely available there). Foundry requires an explicit license that the GM has to buy, and Fantasy Grounds has a mixed model (there is a 'free seats' model for Fantasy Grounds that means a GM can buy a more expensive license and nobody else has to pay; but they do then have to pay for the system in most cases, in my understanding). This [I]probably [/I]biases the data in some way. I am making a big assumption, but I think it may be a fair one; since 5e is so dominate and so popular, I can imagine a large amount of people use Roll 20 because it's also relatively free and inexpensive - and in some ways, not as ''hardcore' or 'dedicated' in their purchasing decisions. I imagine, then, for other VTTs, if we were to get data from them, would be biased by those users being more 'dedicated' or 'hardcore' in some ways, and this may change what games are being played. [/QUOTE]
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