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Roll20's Latest Usage Report: D&D Steady, Cthulhu Down!
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<blockquote data-quote="Gammadoodler" data-source="post: 8457366" data-attributes="member: 6914290"><p>That is certainly fair. Bur if you are comparing something completely free, to something with a cost, and money is your primary limitation, then the free version wins it every time. </p><p></p><p>I can't testify to the difficulty of gming or administrating foundry (we play using the forge browser). I can say, from a player side, having set up and played characters on both VTTs, that Foundry was much better set up to handle the complexities of PF2e, as I wasn't having to manually build and maintain the dice rolling formulae for every unique circumstance that arises. For me the biggest savings was Time, the ability to drag and drop feats, equipment etc. and then turn things on and off with easy to use buttons is huge with the level of complexity of 2e. </p><p></p><p>It takes some of the more arduous elements of 2e and makes them easy. You can tell very quickly that the VTT is designed for maximum usability with minimal energy expenditure, and it continues to receive improvements. When you compare it to the Roll20 environment, where it's clear that support has been cobbled together with the bare minimum of developer time required and where improvements might take years (seriously, has the 5e environment, their bread and butter, received meaningful improvements in the last 5 years?), the difference is night and day.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8457366, member: 6914290"] That is certainly fair. Bur if you are comparing something completely free, to something with a cost, and money is your primary limitation, then the free version wins it every time. I can't testify to the difficulty of gming or administrating foundry (we play using the forge browser). I can say, from a player side, having set up and played characters on both VTTs, that Foundry was much better set up to handle the complexities of PF2e, as I wasn't having to manually build and maintain the dice rolling formulae for every unique circumstance that arises. For me the biggest savings was Time, the ability to drag and drop feats, equipment etc. and then turn things on and off with easy to use buttons is huge with the level of complexity of 2e. It takes some of the more arduous elements of 2e and makes them easy. You can tell very quickly that the VTT is designed for maximum usability with minimal energy expenditure, and it continues to receive improvements. When you compare it to the Roll20 environment, where it's clear that support has been cobbled together with the bare minimum of developer time required and where improvements might take years (seriously, has the 5e environment, their bread and butter, received meaningful improvements in the last 5 years?), the difference is night and day. [/QUOTE]
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